Tuck: Difference between revisions

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*<c>Ether Well</c> {{3}}{{U}} {{-}} Target creature (if it is red, otherwise put on top of its owner's library)
*<c>Ether Well</c> {{3}}{{U}} {{-}} Target creature (if it is red, otherwise put on top of its owner's library)
*<c>Forced Landing</c> {{1}}{{G}} {{-}} Target creature with flying
*<c>Forced Landing</c> {{1}}{{G}} {{-}} Target creature with flying
*<c>Hide (Hide/Seek)</c> {{R}}{{W}} {{-}} Target artifact or enchantment
*<c>Hide</c> {{R}}{{W}} {{-}} Target artifact or enchantment
*<c>Hinder</c> {{1}}{{U}}{{U}} {{-}} [[Counter]] target spell then put that card on the top or bottom of its owner's library instead of into that player's graveyard
*<c>Hinder</c> {{1}}{{U}}{{U}} {{-}} [[Counter]] target spell then put that card on the top or bottom of its owner's library instead of into that player's graveyard
*<c>Mystic Repeal</c> {{G}} {{-}} Target enchantment
*<c>Mystic Repeal</c> {{G}} {{-}} Target enchantment

Revision as of 17:32, 7 September 2021

Tuck is an informal term used in the game refers to putting cards on the bottom of its owner's library, or shuffle them into owner's library. Tucking is a type of removal effects that move the creature to a generally inaccessible place. Tucked cards can be retrieved by further shuffling (by luck) or tutoring. The keyword action fateseal, which also gives similar effect, was introduced in Future Sight.

Instants

  • Aether Gust {1}{U} — Target red/green permanent/spell, opponent choices top or bottom
  • Banishing Stroke {5}{W} — Target artifact, creature, or enchantment - Miracle {W}
  • Bant Charm {G}{W}{U} — Target creature (tri-modal spell)
  • Condemn {W} — Target attacking creature (its controller gains life equal to its toughness)
  • Ether Well {3}{U} — Target creature (if it is red, otherwise put on top of its owner's library)
  • Forced Landing {1}{G} — Target creature with flying
  • Hide {R}{W} — Target artifact or enchantment
  • Hinder {1}{U}{U}Counter target spell then put that card on the top or bottom of its owner's library instead of into that player's graveyard
  • Mystic Repeal {G} — Target enchantment
  • Natural Obsolescence {1}{G} — Target artifact then put that card on the bottom of its owner's library
  • Spell Crumple {1}{U}{U} — Counter target spell then put that card on the top or bottom of its owner's library instead of into that player's graveyard
  • Unravel the Aether {1}{G} — Target artifact or enchantment then its owner shuffles it into their library

Sorceries

  • Eternal Isolation {1}{W} — Target creature with power 4 or greater
  • Hallowed Burial {3}{W}{W} — Each player, all creatures
  • Primal Command {3}{G}{G} — When the correct two modes are chosen: target noncreature permanent on top of its owner's library; target player shuffles their library and graveyard.
  • Psychotic Episode {1}{B}{B} — Target player reveals their hand and the top card of their library. You choose and tuck a card revealed this way - Madness {1}{B}
  • Ransack {3}{U} — Look at the top five cards of target player's library, tuck any number of them in any order and the rest on top of the library in any order.
  • Terminus {4}{W}{W} — Each player, all creatures - Miracle {W}

Planeswalkers

Creatures

  • Brutalizer Exarch {5}{G} (3/3) — When this enters the battlefield, target noncreature permanent (bi-modal spell)
  • Conundrum Sphinx {2}{U}{U} (4/4) — Each player, named card (penalty for misnaming the card)
  • Coral Fighters {1}{U} (1/1) — Whenever this attacks and isn't blocked, look and may tuck the top card of defending player's library.
  • Grazing Kelpie {3}{G/U} (2/3) — Persist; {G/U}, Sacrifice this: target card from a graveyard.
  • Jötun Grunt {1}{W} (4/4) — Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library.
  • Junktroller {4} (0/6) — Defender; {T}: Target card from a graveyard
  • Mercenary Informer {2}{W} (2/1) — {2}{W}: Target nontoken Mercenary
  • Nantuko Tracer {1}{G} (2/1) — When this enters the battlefield, target card from a graveyard
  • Rebel Informer {2}{B} (1/2) — {3}: Target nontoken Rebel
  • Vendilion Clique {1}{U}{U} (3/1) — When this enters the battlefield, look at target player's hand, then you may choose a nonland card from it; If you do, that player reveals and tucks the chosen card, then draws a card.
  • Void Stalker {1}{U} (2/1) — {2}{U}, {T}: Void Stalker and target creature on top of their owners' libraries, then both players shuffle their libraries

Enchantments

  • Precognition {4}{U} — At the beginning of your upkeep, may look and tuck the top card of target opponent's library
  • Wheel of Sun and Moon {G/W}{G/W}Enchant player; if a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and tucked.

Artifacts

  • Proteus Staff {3}{2}{U}, {T}: target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card; then the player puts that card onto the battlefield and tuck the rest in any order.
  • Reito Lantern {2}{3}: Target card from a graveyard
  • Rishadan Pawnshop {2}{2}, {T}: Shuffle target nontoken permanent you control into its owner's library
  • Teferi's Puzzle Box {4} — At the beginning of each player's draw step, that player tucks the cards in their hand in any order, then draws that many cards.
  • Vessel of Endless Rest {3} — When this enters the battlefield, target card from a graveyard