Prevention effect: Difference between revisions
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A '''prevention effect''' is a similar [[continuous effect]] that replaces an [[event]] with "do nothing." These typically prevent some or all of the [[damage]] being dealt to a player or creature. They use the word "prevent" to indicate they are prevention effects. | A '''prevention effect''' is a similar [[continuous effect]] that replaces an [[event]] with "do nothing." These typically prevent some or all of the [[damage]] being dealt to a player or creature. They use the word "prevent" to indicate they are prevention effects. | ||
{{CR| | {{CR|Fate Reforged|*'''615''' Prevention Effects | ||
**'''615.1.''' Some continuous effects are prevention effects. Like replacement effects (see rule 614), prevention effects apply continuously as events happen -- they aren't locked in ahead of time. Such effects watch for a damage event that would happen and completely or partially prevent the damage that would be dealt. They act like "shields" around whatever they're affecting. | **'''615.1.''' Some continuous effects are prevention effects. Like replacement effects (see rule 614), prevention effects apply continuously as events happen -- they aren't locked in ahead of time. Such effects watch for a damage event that would happen and completely or partially prevent the damage that would be dealt. They act like "shields" around whatever they're affecting. | ||
***'''615.1a''' Effects that use the word "prevent" are prevention effects. Prevention effects use "prevent" to indicate what damage will not be dealt. | ***'''615.1a''' Effects that use the word "prevent" are prevention effects. Prevention effects use "prevent" to indicate what damage will not be dealt. |
Revision as of 06:56, 28 January 2015
Template:Navigation CR A prevention effect is a similar continuous effect that replaces an event with "do nothing." These typically prevent some or all of the damage being dealt to a player or creature. They use the word "prevent" to indicate they are prevention effects.
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