>Hunterofsalvation |
>Hunterofsalvation |
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| '''Flicker'''or '''Flickering''' is the nickname (alluding to the effect of its namesake, the ''[[Urza's Destiny]]'' card <c>Flicker</c>) for [[exile|exiling]] something, then returning it to the [[battlefield]].<ref>{{NewRef|making-magic/few-more-words-rd-2016-11-07|A Few More Words from R&D|[[Mark Rosewater]]|November 7, 2016}}</ref><ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/151736262548/there-are-a-lot-of-effects-that-exile-a-permanent|title=Will these abilities ever be keyworded?|tumblr-title=Blogatog|date=October 13, 2016}}</ref><ref name="Color Pie 2017">{{NewRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> Also called '''[[blinking]]'''.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/158049651198/i-know-phasing-probably-wont-come-back-but-what|title=What are the odds on another mechanic that phases things in/out?|tumblr-title=Blogatog|date=March 05, 2017}}</ref>
| | #Redirect[[Flickering]] |
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| When you "flicker" a permanent, it's treated as a new card that just entered the battlefield. The mechanic appears [[primary]] on [[white]] and [[blue]], [[tertiary]] on [[black]] and also on [[artifacts]]. "Flickering" removes all [[counters]] and [[auras]] from a creature, and makes it dodge [[target]]ed [[removal]] if a spell "flickering" that creature is played in response to the removal spell targeting it.<ref>{{NewRef|feature/avacyn-restored-mechanics-2012-04-09-0|Avacyn Restored Mechanics|magicthegathering.com Staff|April 09, 2012}}</ref>
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| ==Rulings==
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| *A permanent that returns to the battlefield after being exiled does so as an entirely new object. It will have no memory of or connection to its previous existence.
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| *Unless an effect says otherwise, permanents enter the battlefield untapped, creatures can't attack or {{T}} until they've been continuously under your control since the start of your most recent turn, and double-faced cards enter the battlefield with their front face up.
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| * Any [[Aura]]s attached to a permanent that leaves the battlefield will be put into their owner's graveyard the next time state-based actions are checked. Any [[Equipment]] attached to a permanent that leaves the battlefield become unattached and remain on the battlefield. Any [[counter]]s on a permanent that leaves the battlefield cease to exist.
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| *If a [[token]] creature is exiled, it will cease to exist. It won't return to the battlefield.
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| *If a paired creature is exiled, the pair will break. However, the creature entering the battlefield again will cause its [[soulbond]] ability (or the soulbond ability of the creature it was paired with, as appropriate) to trigger again. This may cause the creature to pair with the creature it was previously paired with or another creature.
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| *If a creature you've gained control of temporarily (perhaps due to the ability of <c>Zealous Conscripts</c>) is exiled and returns to the battlefield under your control, you will control that creature indefinitely.
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| ==Examples==
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| *<c>Cloudshift</c>
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| *<c>Conjurer's Closet</c>
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| *<c>Deadeye Navigator</c>
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| *<c>Essence Flux</c>
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| *<c>Ghostly Flicker</c>
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| *<c>Momentary Blink</c>
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| *<c>Nephalia Smuggler</c>
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| *<c>Restoration Angel</c>
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| ==References==
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| {{Reflist}}
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| [[Category:Magic slang]]
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| [[Category:Miscellaneous mechanics]]
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