Layer: Difference between revisions

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>Unistardust
(613.7a update)
>Murgatroid99
(Updated rules to Born of the Gods)
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{{Navigation CR|600}}
{{Navigation CR|600}}
Understanding the '''layer''' system is key to understanding how cards interact, especially cards that change a creature's [[power]] and [[toughness]].
Understanding the '''layer''' system is key to understanding how cards interact, especially cards that change a creature's [[power]] and [[toughness]].
{{CR|Dark Ascension|*'''613.''' Interaction of Continuous Effects
{{CR|Born of the Gods|*'''613.''' Interaction of Continuous Effects
**'''613.1.''' The values of an object's characteristics are determined by starting with the actual object. For a card, that means the values of the characteristics printed on that card. For a [[token]] or a copy of a spell or card, that means the values of the characteristics defined by the effect that created it. Then all applicable continuous effects are applied in a series of layers in the following order:
**'''613.1.''' The values of an object's characteristics are determined by starting with the actual object. For a card, that means the values of the characteristics printed on that card. For a [[token]] or a copy of a spell or card, that means the values of the characteristics defined by the effect that created it. Then all applicable continuous effects are applied in a series of layers in the following order:
***'''613.1a''' Layer 1: Copy effects are applied. See rule 706, "[[Copying objects]]."
***'''613.1a''' Layer 1: Copy effects are applied. See rule 706, "[[Copying objects]]."
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***'''613.1d''' Layer 4: Type-changing effects are applied. These include effects that change an object's card [[type]], [[subtype]], and/or [[supertype]].
***'''613.1d''' Layer 4: Type-changing effects are applied. These include effects that change an object's card [[type]], [[subtype]], and/or [[supertype]].
***'''613.1e''' Layer 5: [[Colors (rules)|Color]]-changing effects are applied.
***'''613.1e''' Layer 5: [[Colors (rules)|Color]]-changing effects are applied.
***'''613.1f''' Layer 6: Ability-adding and ability-removing effects are applied.
***'''613.1f''' Layer 6: Ability-adding effects, ability-removing effects, and effects that say an object can't have an ability are applied.
***'''613.1g''' Layer 7: [[Power]]- and/or [[toughness]]-changing effects are applied.
***'''613.1g''' Layer 7: [[Power]]- and/or [[toughness]]-changing effects are applied.
**'''613.2.''' Within layers 1-6, apply effects from characteristic-defining abilities first (see rule [[Static ability|604.3]]), then all other effects in timestamp order (see rule 613.6). Note that dependency may alter the order in which effects are applied within a layer. (See rule 613.7.)
**'''613.2.''' Within layers 1-6, apply effects from characteristic-defining abilities first (see rule [[Static ability|604.3]]), then all other effects in timestamp order (see rule 613.6). Note that dependency may alter the order in which effects are applied within a layer. (See rule 613.7.)
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***'''613.6a''' A continuous effect generated by a static ability has the same timestamp as the object the static ability is on, or the timestamp of the effect that created the ability, whichever is later.
***'''613.6a''' A continuous effect generated by a static ability has the same timestamp as the object the static ability is on, or the timestamp of the effect that created the ability, whichever is later.
***'''613.6b''' A continuous effect generated by the resolution of a spell or ability receives a timestamp at the time it's created.
***'''613.6b''' A continuous effect generated by the resolution of a spell or ability receives a timestamp at the time it's created.
***'''613.6c''' An object's timestamp is the time it entered the zone it's currently in, unless it's an [[Aura]], [[Equipment]], or [[Fortification]] that's attached to another object or player, or it's a face-up [[Plane#Card type|plane]] card.
***'''613.6c''' An object's timestamp is the time it entered the zone it's currently in, unless it's an [[Aura]], [[Equipment]], or [[Fortification]] that's attached to another object or player, or it's a face-up [[Plane#Card type|plane]] card, phenomenon card, or scheme card.
***'''613.6d''' If an Aura, Equipment, or Fortification becomes attached to an object or player, the Aura, Equipment, or Fortification receives a new timestamp at that time.
***'''613.6d''' If an Aura, Equipment, or Fortification becomes attached to an object or player, the Aura, Equipment, or Fortification receives a new timestamp at that time.
***'''613.6e''' A face-up plane card or [[scheme]] card receives a timestamp at the time it's turned face up.
***'''613.6e''' A face-up plane card, phenomenon card, or [[scheme]] card receives a timestamp at the time it's turned face up.
***'''613.6f''' A face-up [[vanguard]] card receives a timestamp at the beginning of the game.
***'''613.6f''' A face-up [[vanguard]] card receives a timestamp at the beginning of the game.
***'''613.6g''' If two or more objects would receive a timestamp simultaneously, such as by entering a zone simultaneously or becoming attached simultaneously, the active player determines their timestamp order at that time.
***'''613.6g''' If two or more objects would receive a timestamp simultaneously, such as by entering a zone simultaneously or becoming attached simultaneously, the active player determines their timestamp order at that time.
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***'''Example:''' One effect reads, "White creatures get +1/+1," and another reads, "Enchanted creature is white." The enchanted creature gets +1/+1 from the first effect, regardless of its previous color.
***'''Example:''' One effect reads, "White creatures get +1/+1," and another reads, "Enchanted creature is white." The enchanted creature gets +1/+1 from the first effect, regardless of its previous color.
**'''613.9.''' Some continuous effects affect players rather than objects. For example, an effect might give a player [[protection]] from red. All such effects are applied in timestamp order after the determination of objects' characteristics. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).
**'''613.9.''' Some continuous effects affect players rather than objects. For example, an effect might give a player [[protection]] from red. All such effects are applied in timestamp order after the determination of objects' characteristics. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).
**'''613.10.''' Some continuous effects affect game rules rather than objects. For example, effects may modify a player's maximum [[hand]] size, or say that a creature is [[indestructible]]. These effects are applied after all other continuous effects have been applied. Continuous effects that affect the costs of spells or abilities are applied according to the order specified in rule [[Casting Spells|601.2e]]. All other such effects are applied in timestamp order. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).}}
**'''613.10.''' Some continuous effects affect game rules rather than objects. For example, effects may modify a player's maximum [[hand]] size, or say that a creature must attack this turn if able. These effects are applied after all other continuous effects have been applied. Continuous effects that affect the costs of spells or abilities are applied according to the order specified in rule [[Casting Spells|601.2e]]. All other such effects are applied in timestamp order. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).}}
{{rule-stub}}[[Category:Magic rules]]
{{rule-stub}}[[Category:Magic rules]]

Revision as of 03:17, 9 March 2014

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