Soulbond: Difference between revisions
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Creatures can not become members of multiple pairs. However, if two creatuers with Soulbond pair up, they each provide their benefits to each other. Thematically the mechanic has similarities with the overly complicated and obsolete [[Banding]]. | Creatures can not become members of multiple pairs. However, if two creatuers with Soulbond pair up, they each provide their benefits to each other. Thematically the mechanic has similarities with the overly complicated and obsolete [[Banding]]. | ||
{{rules|text= | |||
'''From the [[Comprehensive Rules]]''' | |||
*'''702.92. Soulbond''' | |||
**'''702.92a''' Soulbond is a keyword that represents two triggered abilities. "Soulbond" means "When this creature enters the battlefield, if you control both this creature and another creature and both are unpaired, you may pair this creature with another unpaired creature you control for as long as both remain creatures on the battlefield under your control" and "Whenever another creature enters the battlefield under your control, if you control both that creature and this one and both are unpaired, you may pair that creature with this creature for as long as both remain creatures on the battlefield under your control." | |||
**'''702.92b''' A creature becomes "paired" with another as the result of a soulbond ability. Abilities may refer to a paired creature, the creature another creature is paired with, or whether a creature is paired. An "unpaired" creature is one that is not paired. | |||
**'''702.92c''' When the soulbond ability resolves, if either object that would be paired is no longer a creature, no longer on the battlefield, or no longer under the control of the player who controls the soulbond ability, neither object becomes paired. | |||
**'''702.92d''' A creature can be paired with only one other creature. | |||
**'''702.92e''' A paired creature becomes unpaired if any of the following occur: another player gains control of it or the creature it's paired with; it or the creature it's paired with stops being a creature; or it or the creature it's paired with leaves the battlefield.}} | |||
==Reminder text== | ==Reminder text== |
Revision as of 10:45, 28 April 2012
Soulbond is a keyword mechanic introduced in Avacyn Restored. Soulbond pairs up creatures with each other. When a creature with Soulbond enters the battlefield, it can choose another unpaired creature. The creatures are considered paired with each other. The player may also choose not to pair with another creature, and then choose to pair with another creature when that creature enters the battlefield. Usually, the creature with Soulbond as well as its pair gain abilities or advantages when paired up. There are also other cards which look for paired up creatures.
Creatures can not become members of multiple pairs. However, if two creatuers with Soulbond pair up, they each provide their benefits to each other. Thematically the mechanic has similarities with the overly complicated and obsolete Banding.
From the ()
Reminder text
The latest reminder text for Soulbond reads You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.
Example
Color percentages
There is a total of 20 cards that involve soulbond, which divide by color as such:
- Green = 40 %
- Blue = 30 %
- White = 15 %
- Red = 15 %