Soulbond: Difference between revisions

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'''Soulbound''' is a [[Keyword|keyword mechanic]] introduced in ''[[Avacyn Restored]]''. ''Soulbond'' pairs up creatures with each other. When a creature with Soulbound enters the battlefield, it can choose another unpaired creature. The creatures are considered paired with each other. If another creature enters the battlefield, the controller of the creature with Soulbound by choose to change the pair to the creature with Soulbound to the new creature. Usually, the creature with Soulbound as well as its pair gain abilities or advantages when paired up. There are also other cards which look for paired up creatures.
'''Soulbond''' is a [[Keyword|keyword mechanic]] introduced in ''[[Avacyn Restored]]''. ''Soulbond'' pairs up creatures with each other. When a creature with Soulbond enters the battlefield, it can choose another unpaired creature. The creatures are considered paired with each other. If another creature enters the battlefield, the controller of the creature with Soulbond by choose to change the pair to the creature with Soulbond to the new creature. Usually, the creature with Soulbond as well as its pair gain abilities or advantages when paired up. There are also other cards which look for paired up creatures.


Creatures can not become members of multiple pairs. However, if two creatuers with Soulbound pair up, they each provide their benefits to each other. Thematically the mechanic has similarities with the overly complicated and obsolete [[Banding]].
Creatures can not become members of multiple pairs. However, if two creatuers with Soulbond pair up, they each provide their benefits to each other. Thematically the mechanic has similarities with the overly complicated and obsolete [[Banding]].


==Reminder text==
==Reminder text==
The latest [[reminder text]] for Soulbound reads ''You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.''
The latest [[reminder text]] for Soulbond reads ''You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.''


==Example==
==Example==
{{examples|text=''
{{examples|text=''
*<c>Wingcrafter</c> - {{U}}<br>Creature - Human Wizard<br>1/1<br />Soulbound (''You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.'')<br>As long as Wingcrafter is paired with another creature, both creatures have flying.<br />
*<c>Wingcrafter</c> - {{U}}<br>Creature - Human Wizard<br>1/1<br />Soulbond (''You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.'')<br>As long as Wingcrafter is paired with another creature, both creatures have flying.<br />
}}
}}


[[Category:Keywords]][[Category:Magic rules]]
[[Category:Keywords]][[Category:Magic rules]]

Revision as of 11:35, 9 April 2012

Soulbond is a keyword mechanic introduced in Avacyn Restored. Soulbond pairs up creatures with each other. When a creature with Soulbond enters the battlefield, it can choose another unpaired creature. The creatures are considered paired with each other. If another creature enters the battlefield, the controller of the creature with Soulbond by choose to change the pair to the creature with Soulbond to the new creature. Usually, the creature with Soulbond as well as its pair gain abilities or advantages when paired up. There are also other cards which look for paired up creatures.

Creatures can not become members of multiple pairs. However, if two creatuers with Soulbond pair up, they each provide their benefits to each other. Thematically the mechanic has similarities with the overly complicated and obsolete Banding.

Reminder text

The latest reminder text for Soulbond reads You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.

Example