Slow land: Difference between revisions
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'''Slow lands''' is a term that refers to a [[cycle]] of [[uncommon]] [[lands]] that can be tapped for {{ | '''Slow lands''' is a term that refers to a [[cycle]] of [[uncommon]] [[lands]] that can be tapped for {{C}} or one mana of two [[allied color]]s; if [[tapped]] for [[colored]] [[mana]], they do not [[untap]] during their controller's next [[untap step]]. The [[drawback]] is massive, slow lands are different from [[Taplands]] which come into play tapped but function normally otherwise. The slow lands were first introduced in ''[[Tempest]]'' and later returned as [[functional reprints]] in ''[[Champions of Kamigawa]]''. | ||
==Tempest slow lands== | ==Tempest slow lands== |
Revision as of 11:49, 22 December 2015
Slow lands is a term that refers to a cycle of uncommon lands that can be tapped for or one mana of two allied colors; if tapped for colored mana, they do not untap during their controller's next untap step. The drawback is massive, slow lands are different from Taplands which come into play tapped but function normally otherwise. The slow lands were first introduced in Tempest and later returned as functional reprints in Champions of Kamigawa.
Tempest slow lands
- Thalakos Lowlands (/)
- Rootwater Depths (/)
- Cinder Marsh (/)
- Mogg Hollows (/)
- Vec Townships (/)
Champions of Kamigawa slow lands
- Cloudcrest Lake (/)
- Waterveil Cavern (/)
- Lantern-Lit Graveyard (/)
- Pinecrest Ridge (/)
- Tranquil Garden (/)
See also
- Depletion duals: Ice Age used depletion counters to prevent them from untapping, making them essentially slowlands as well, but with the potential to influence the drawback by adding or removing counters.