Slow land: Difference between revisions

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(mentioned similarity to Ice Age depletion lands)
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'''Slow lands''' is a term that refers to a [[cycle]] of [[uncommon]] [[lands]] that can be tapped for {{1}} or one mana of two [[allied color]]s; if [[tapped]] for [[colored]] [[mana]], they do not [[untap]] during their controller's next [[untap step]]. The [[drawback]] is massive, slow lands are different from [[Taplands]] which come into play tapped but function normally otherwise. The slow lands were first introduced in ''[[Tempest]]'' and later returned as [[functional reprints]] in ''[[Champions of Kamigawa]]''.
'''Slow lands''' is a term that refers to a [[cycle]] of [[uncommon]] [[lands]] that can be tapped for {{C}} or one mana of two [[allied color]]s; if [[tapped]] for [[colored]] [[mana]], they do not [[untap]] during their controller's next [[untap step]]. The [[drawback]] is massive, slow lands are different from [[Taplands]] which come into play tapped but function normally otherwise. The slow lands were first introduced in ''[[Tempest]]'' and later returned as [[functional reprints]] in ''[[Champions of Kamigawa]]''.


==Tempest slow lands==
==Tempest slow lands==

Revision as of 11:49, 22 December 2015

Slow lands is a term that refers to a cycle of uncommon lands that can be tapped for {C} or one mana of two allied colors; if tapped for colored mana, they do not untap during their controller's next untap step. The drawback is massive, slow lands are different from Taplands which come into play tapped but function normally otherwise. The slow lands were first introduced in Tempest and later returned as functional reprints in Champions of Kamigawa.

Tempest slow lands

Champions of Kamigawa slow lands

See also

  • Depletion duals: Ice Age used depletion counters to prevent them from untapping, making them essentially slowlands as well, but with the potential to influence the drawback by adding or removing counters.

Template:Nonbasic lands