Slow land: Difference between revisions

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>MudNuts
(mentioned similarity to Ice Age depletion lands)
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*<c>Pinecrest Ridge</c> ({{r}}/{{g}})
*<c>Pinecrest Ridge</c> ({{r}}/{{g}})
*<c>Tranquil Garden</c> ({{g}}/{{w}})
*<c>Tranquil Garden</c> ({{g}}/{{w}})
==See also==
*[[Depletion_lands#Other_.22depletion_lands.22|Depletion duals]]: ''[[Ice Age]]'' used depletion counters to prevent them from untapping, making them essentially slowlands as well, but with the potential to influence the drawback by adding or removing counters.


{{Nonbasic lands}}
{{Nonbasic lands}}


[[Category:Lands]]
[[Category:Lands]]

Revision as of 23:51, 4 September 2014

Slow lands is a term that refers to a cycle of uncommon lands that can be tapped for {1} or one mana of two allied colors; if tapped for colored mana, they do not untap during their controller's next untap step. The drawback is massive, slow lands are different from Taplands which come into play tapped but function normally otherwise. The slow lands were first introduced in Tempest and later returned as functional reprints in Champions of Kamigawa.

Tempest slow lands

Champions of Kamigawa slow lands

See also

  • Depletion duals: Ice Age used depletion counters to prevent them from untapping, making them essentially slowlands as well, but with the potential to influence the drawback by adding or removing counters.

Template:Nonbasic lands