Slow land: Difference between revisions
Jump to navigation
Jump to search
>Sigilbot m (Bot: Automated text replacement (-\n\<\!\-\-temp fix\-\-\> +)) |
>MudNuts (mentioned similarity to Ice Age depletion lands) |
||
Line 14: | Line 14: | ||
*<c>Pinecrest Ridge</c> ({{r}}/{{g}}) | *<c>Pinecrest Ridge</c> ({{r}}/{{g}}) | ||
*<c>Tranquil Garden</c> ({{g}}/{{w}}) | *<c>Tranquil Garden</c> ({{g}}/{{w}}) | ||
==See also== | |||
*[[Depletion_lands#Other_.22depletion_lands.22|Depletion duals]]: ''[[Ice Age]]'' used depletion counters to prevent them from untapping, making them essentially slowlands as well, but with the potential to influence the drawback by adding or removing counters. | |||
{{Nonbasic lands}} | {{Nonbasic lands}} | ||
[[Category:Lands]] | [[Category:Lands]] |
Revision as of 23:51, 4 September 2014
Slow lands is a term that refers to a cycle of uncommon lands that can be tapped for or one mana of two allied colors; if tapped for colored mana, they do not untap during their controller's next untap step. The drawback is massive, slow lands are different from Taplands which come into play tapped but function normally otherwise. The slow lands were first introduced in Tempest and later returned as functional reprints in Champions of Kamigawa.
Tempest slow lands
- Thalakos Lowlands (/)
- Rootwater Depths (/)
- Cinder Marsh (/)
- Mogg Hollows (/)
- Vec Townships (/)
Champions of Kamigawa slow lands
- Cloudcrest Lake (/)
- Waterveil Cavern (/)
- Lantern-Lit Graveyard (/)
- Pinecrest Ridge (/)
- Tranquil Garden (/)
See also
- Depletion duals: Ice Age used depletion counters to prevent them from untapping, making them essentially slowlands as well, but with the potential to influence the drawback by adding or removing counters.