Fateful hour: Difference between revisions
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>Hunterofsalvation (Created page with "'''Fateful hour''' is an ability word introduced in ''Dark Ascension''. Fateful hour abilities work as long as you have 5 life or less. As soon as your life total dr...") |
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[[Category:Magic rules]] | [[Category:Magic rules]] | ||
[[Category:Ability words]] |
Revision as of 11:03, 21 January 2012
Fateful hour is an ability word introduced in Dark Ascension.
Fateful hour abilities work as long as you have 5 life or less.
As soon as your life total drops to 5 or less, they immediately kick in. So you could pay some life to an Immolating Souleater in the middle of combat to suddenly give your team a boost with Thraben Doomsayer. As soon as your life total becomes 6 or higher, fateful hour abilities stop working—so gaining life with Thraben Doomsayer on the table might cause your creatures to get smaller in the middle of a turn.
Other fateful hour abilities may be triggered abilities, static abilities, or abilities that change what an instant or sorcery spell does.