Cost: Difference between revisions

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**'''117.11.''' The actions performed when paying a cost may be modified by effects. Even if they are, meaning the actions that are performed don't match the actions that are called for, the cost has still been paid. {{CR Example|A player controls <c>Psychic Vortex</c>, an enchantment with a cumulative upkeep cost of "Draw a card," and <c>Obstinate Familiar</c>, a creature that says "If you would draw a card, you may skip that draw instead." The player may decide to pay Psychic Vortex’s cumulative upkeep cost and then draw no cards instead of drawing the appropriate amount. The cumulative upkeep cost has still been paid.}}
**'''117.11.''' The actions performed when paying a cost may be modified by effects. Even if they are, meaning the actions that are performed don't match the actions that are called for, the cost has still been paid. {{CR Example|A player controls <c>Psychic Vortex</c>, an enchantment with a cumulative upkeep cost of "Draw a card," and <c>Obstinate Familiar</c>, a creature that says "If you would draw a card, you may skip that draw instead." The player may decide to pay Psychic Vortex’s cumulative upkeep cost and then draw no cards instead of drawing the appropriate amount. The cumulative upkeep cost has still been paid.}}
**'''117.12.''' Some spells, activated abilities, and triggered abilities read, "[Do something]. If [a player] [does or doesn't], [effect]." or "[A player] may [do something]. If [that player] [does or doesn't], [effect]." The action [do something] is a cost, paid when the spell or ability resolves. The "If [a player] [does or doesn't]" clause checks whether the player chose to pay an optional cost or started to pay a mandatory cost, regardless of what events actually occurred. {{CR Example|You control <c>Hesitation</c>, an enchantment that says "When a player casts a spell, sacrifice Hesitation. If you do, counter that spell." A spell is cast, causing Hesitation's ability to trigger. Then an ability is activated that exiles Hesitation. When Hesitation's ability resolves, you're unable to pay the "sacrifice Hesitation" cost. The spell is not countered.}} {{CR Example|Your opponent has cast <c>Gather Specimens</c>, a spell that says "If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead." You control a face-down <c>Dermoplasm</c>, a creature with morph that says "When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand." You turn Dermoplasm face up, and you choose to put a creature card with morph from your hand onto the battlefield. Due to Gather Specimens, it enters the battlefield under your opponent's control instead of yours. However, since you chose to pay the cost, Dermoplasm is still returned to its owner's hand.}}
**'''117.12.''' Some spells, activated abilities, and triggered abilities read, "[Do something]. If [a player] [does or doesn't], [effect]." or "[A player] may [do something]. If [that player] [does or doesn't], [effect]." The action [do something] is a cost, paid when the spell or ability resolves. The "If [a player] [does or doesn't]" clause checks whether the player chose to pay an optional cost or started to pay a mandatory cost, regardless of what events actually occurred. {{CR Example|You control <c>Hesitation</c>, an enchantment that says "When a player casts a spell, sacrifice Hesitation. If you do, counter that spell." A spell is cast, causing Hesitation's ability to trigger. Then an ability is activated that exiles Hesitation. When Hesitation's ability resolves, you're unable to pay the "sacrifice Hesitation" cost. The spell is not countered.}} {{CR Example|Your opponent has cast <c>Gather Specimens</c>, a spell that says "If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead." You control a face-down <c>Dermoplasm</c>, a creature with morph that says "When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand." You turn Dermoplasm face up, and you choose to put a creature card with morph from your hand onto the battlefield. Due to Gather Specimens, it enters the battlefield under your opponent's control instead of yours. However, since you chose to pay the cost, Dermoplasm is still returned to its owner's hand.}}
***'''117.12a''' Some spells, activated abilities, and triggered abilities read, "[Do something] unless you [do something else]." This means the same thing as "You may [do something else]. If you don't, [do something]."}}
***'''117.12a''' Some spells, activated abilities, and triggered abilities read, "[Do something] unless [a player does something else]." This means the same thing as "[A player may do something else]. If [that player doesn't], [do something]."}}


[[Category:Magic rules]]
[[Category:Magic rules]]

Revision as of 20:37, 13 September 2014

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