>Hunterofsalvation |
>Corveroth |
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| {{Navigation CR|100}} | | {{Navigation CR|100}} |
| {{CR|Fate Reforged|*'''115.''' Special Actions | | {{CRTemp|lookup=Special Actions}} |
| **'''115.1.''' Special actions are actions a player may take when he or she has priority that don't use the stack. These are not to be confused with turn-based actions and state-based actions, which the game generates automatically. (See rule 703, "Turn-Based Actions," and rule 704, "State-Based Actions.")
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| **'''115.2.''' There are seven special actions:
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| ***'''115.2a''' Playing a land is a special action. To play a land, a player puts that land onto the battlefield from the zone it was in (usually that player's hand). A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if he or she hasn't yet played a land that turn. See rule 305, "Lands."
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| ***'''115.2b''' Turning a face-down creature face up is a special action. A player can take this action any time he or she has priority. See rule 707, "Face-Down Spells and Permanents."
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| ***'''115.2c''' Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time he or she has priority, but only if the ability or effect allows it.
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| ***'''115.2d''' Some effects from static abilities allow a player to take an action to ignore the effect from that ability for a duration. Doing so is a special action. A player can take such an action any time he or she has priority.
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| ***'''115.2e''' A player who has a card with suspend in his or her hand may exile that card. This is a special action. A player can take this action any time he or she has priority, but only if he or she could begin to cast that card by putting it onto the stack. See rule 702.60, "Suspend."
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| ***'''115.2f''' In a [[Planechase (variant)|Planechase]] game, rolling the planar die is a special action. A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. Note that this number won’t be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. See rule 901, "Planechase."
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| ***'''115.2g''' In a Conspiracy Draft game, turning a face-down conspiracy card in the command zone face up is a special action. A player can take this action any time he or she has priority. See rule 905.4a.
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| **'''115.3.''' If a player takes a special action, that player receives priority afterward.}}
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| [[Category:Magic rules]] | | [[Category:Magic rules]] |