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'''Flavor''' is the concept of evoking a specific feeling and the intent of creating a universe and telling a story with the game of | '''Flavor''' is the concept of evoking a specific feeling and the intent of creating a universe and telling a story with the game of ''[[Magic]]''. <ref>{{DailyRef|mtgcom/daily/mr60|Bursting with Flavor|[[Mark Rosewater]]|February 24, 2003}}</ref> <ref>{{DailyRef|mtgcom/daily/mc1|The Flavor of Magic|[[Matt Cavotta]]|August 24, 2005}}</ref> This provides a unique and distinguishable quality to the game and each individual card or product. Flavor is accomplished via non-functional parts of cards, such as the [[Illustration]] or [[flavor text]], the [[card frame|card face]], and other visual clues, but also outside information such as marketing, web-presence, books, etc. | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Magic: The Gathering]] | |||
[[Category:Storylines]] | [[Category:Storylines]] | ||
[[Category:Magic slang]] | [[Category:Magic slang]] |
Revision as of 07:03, 10 April 2015
Flavor is the concept of evoking a specific feeling and the intent of creating a universe and telling a story with the game of Magic. [1] [2] This provides a unique and distinguishable quality to the game and each individual card or product. Flavor is accomplished via non-functional parts of cards, such as the Illustration or flavor text, the card face, and other visual clues, but also outside information such as marketing, web-presence, books, etc.
References
- ↑ Mark Rosewater (February 24, 2003). "Bursting with Flavor". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Cavotta (August 24, 2005). "The Flavor of Magic". magicthegathering.com. Wizards of the Coast.