Morbid: Difference between revisions

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| last = Commander 2014
| last = Commander 2014
| reminder = …, if a creature died this turn, …
| reminder = …, if a creature died this turn, …
| stats = 18 cards<br/>{{g}}50 % {{b}}38.8 % {{gb}} 5.5 % {{r}}5.5 %
| stats = 18 cards<br/>{{G}}50 % {{B}}38.8 % {{B/G}} 5.5 % {{R}}5.5 %
}}
}}



Revision as of 13:53, 14 January 2017

Morbid
Ability Word
Introduced Innistrad
Last used Commander 2014
Typical Text Morbid — …, if a creature died this turn, …
Statistics 18 cards
{G}50 % {B}38.8 % {B/G} 5.5 % {R}5.5 %
Scryfall Search
keyword:"Morbid"

Morbid is an ability word, introduced in Innistrad, which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has died earlier in the same turn. [1]

Rulings

  • Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard.
  • Token creatures can also die, going to their owner's graveyard before ceasing to exist.
  • Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
  • Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn.
  • Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.
  • Using Morbid allows a card to be state based as long as conditions are met.

Examples

References

External links

Template:Keywords and abilities