Morbid: Difference between revisions
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*Some morbid abilities are activated abilities of [[permanents]]. To activate such an ability, a creature must have died earlier in the turn. | *Some morbid abilities are activated abilities of [[permanents]]. To activate such an ability, a creature must have died earlier in the turn. | ||
*Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability. | *Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability. | ||
*Using Morbid allows a card to be state based as long as conditions are met. | |||
==Examples== | ==Examples== |
Revision as of 06:37, 20 April 2015
Morbid | |
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Ability Word | |
Introduced | Innistrad |
Last used | Commander 2014 |
Typical Text | Morbid — …, if a creature died this turn, … |
Statistics |
18 cards 50 % 38.8 % Template:Gb 5.5 % 5.5 % |
Scryfall Search | |
keyword:"Morbid" |
Morbid is an ability word, introduced in Innistrad, which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has died earlier in the same turn. [1]
Rulings
- Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard.
- Token creatures can also die, going to their owner's graveyard before ceasing to exist.
- Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
- Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn.
- Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.
- Using Morbid allows a card to be state based as long as conditions are met.
Examples
References
- ↑ Zac Hill (November 11, 2011). "Morbid Thoughts". magicthegathering.com. Wizards of the Coast.