Morbid: Difference between revisions
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{{Reflist}} | {{Reflist}} | ||
==External links== | ==External links== | ||
* http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/innistrad/mechanics#2 | * [http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/innistrad/mechanics#2 Innistrad mechanics] | ||
* http://www.wizards.com/magic/magazine/article.aspx?x=mtg/faq/isd | * [http://www.wizards.com/magic/magazine/article.aspx?x=mtg/faq/isd Innistrad faq] | ||
[[Category:Ability words]] | [[Category:Ability words]] | ||
[[Category:Magic rules]] | [[Category:Magic rules]] |
Revision as of 08:21, 3 August 2014
Morbid is an ability word, introduced in Innistrad, which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has died earlier in the same turn. [1]
Rulings
- Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard.
- Token creatures can also die, going to their owner's graveyard before ceasing to exist.
- Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
- Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn.
- Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.
Examples
Color percentages
There is a total of 16 cards that involve morbid, which divide by color as such:
- Green = 50 %
- Black = 44 %
- Red = 6 %
References
- ↑ Zac Hill (November 11, 2011). "Morbid Thoughts". magicthegathering.com. Wizards of the Coast.