Morbid: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Sigilbot
m (Bot: Adding <!--temp fix-->)
>Sigilbot
m (Bot: Automated text replacement (-\n\<\!\-\-temp fix\-\-\> +))
Line 24: Line 24:
* http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/innistrad/mechanics#2
* http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/innistrad/mechanics#2
* http://www.wizards.com/magic/magazine/article.aspx?x=mtg/faq/isd
* http://www.wizards.com/magic/magazine/article.aspx?x=mtg/faq/isd
<!--temp fix-->


[[Category:Ability words]]
[[Category:Ability words]]
[[Category:Magic rules]]
[[Category:Magic rules]]

Revision as of 22:22, 4 June 2014

Morbid is an ability word, introduced in Innistrad, which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has died earlier in the same turn.

Rulings

  • Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard.
  • Token creatures can also die, going to their owner's graveyard before ceasing to exist.
  • Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
  • Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn.
  • Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.

Examples

Color percentages

There is a total of 16 cards that involve morbid, which divide by color as such:

  • Green = 50 %
  • Black = 44 %
  • Red = 6 %

External links