Morbid: Difference between revisions

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==Examples==
==Examples==
{{examples|text=''
{{examples|text=''
*<c>Hollowhenge Scavenger</c> - [[Image:Mana3.gif]][[Image:Manag.gif]][[Image:Manag.gif]]<br>Creature Elemental 4/5<br>'''Morbid''' — When ''Hollowhenge Scavenger'' enters the battlefield, if a creature died this turn, you gain 5 life.}}
*<c>Hollowhenge Scavenger</c> - {{3}}{{G}}{{G}}<br>Creature {{-}} Elemental<br>4/5<br>''Morbid'' {{-}} When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.<br>
}}


==External links==
==External links==

Revision as of 04:58, 24 February 2012

Morbid is an ability word, introduced in Innistrad, which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has died earlier in the same turn.

Rulings

  • Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard.
  • Token creatures can also die, going to their owner's graveyard before ceasing to exist.
  • Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
  • Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn.
  • Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.

Examples

External links