Morbid: Difference between revisions
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==Rulings== | ==Rulings== | ||
*Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard. | *Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the [[graveyard]]. | ||
*Token creatures can also die, going to their owner's graveyard before ceasing to exist. | *[[Token]] creatures can also die, going to their owner's graveyard before ceasing to exist. | ||
*Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects. | *Some morbid abilities that appear on [[instants]] and [[sorceries]] use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects. | ||
*Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn. | *Some morbid abilities are activated abilities of [[permanents]]. To activate such an ability, a creature must have died earlier in the turn. | ||
*Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability. | *Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability. | ||
Revision as of 16:54, 5 October 2011
Morbid is an ability word, introduced in Innistrad, which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has died earlier in the same turn.
Rulings
- Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard.
- Token creatures can also die, going to their owner's graveyard before ceasing to exist.
- Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
- Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn.
- Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.