Morbid: Difference between revisions
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>@legacy41916951 (added "Skirsdag High Priest"-type morbid ability) |
>LegacymtgsalvationUser1033 (added rulings) |
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'''Morbid''' is an [[ability word]], introduced in ''[[Innistrad]]'', which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has [[Dies|died]] earlier in the same turn. | '''Morbid''' is an [[ability word]], introduced in ''[[Innistrad]]'', which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has [[Dies|died]] earlier in the same turn. | ||
==Rulings== | |||
*Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard. | |||
*Token creatures can also die, going to their owner's graveyard before ceasing to exist. | |||
*Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects. | |||
*Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn. | |||
*Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability. | |||
==Examples== | ==Examples== |
Revision as of 23:46, 22 September 2011
Morbid is an ability word, introduced in Innistrad, which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has died earlier in the same turn.
Rulings
- Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard.
- Token creatures can also die, going to their owner's graveyard before ceasing to exist.
- Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
- Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn.
- Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.