Ezuri: Difference between revisions
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'''Ezuri''' is a one time [[elf|elven]] bandit who turned into hero after the [[New Phyrexia (plane)|Phyrexian]] compleation of [[Mirrodin]]. He | '''Ezuri''' is a one time [[elf|elven]] bandit who turned into hero after the [[New Phyrexia (plane)|Phyrexian]] [[compleation]] of [[Mirrodin]]. He was among the first who were aware of what was happening in the plane. In the end he was phyrixianized himself. | ||
==History== | ==History== | ||
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===Quest for Karn=== | ===Quest for Karn=== | ||
When | When Ezuri first met with [[Elspeth Tirel]], [[Koth]], and [[Venser]], Venser insisted that they had to continue to find [[Karn]], however, Ezuri said that he could allow them to go no further, and revealed that the Phyrexian invasion had profited him greatly, catapulting him into a heroic leadership position that he was loathe to give up. When Elspeth threatened Ezuri, however, the elf backed down and his followers fled after a display of Venser's magic. | ||
Eventually, the trio found Ezuri's rebel camp after rescuing [[Melira]], and a council was called where Ezuri, hoping to become more influential, invited Melira to stay with them while subtly telling her companions to leave. Melira said she would continue with them, however, and Elspeth and the others prepared to leave for the core to try once more to find [[Karn]]. While they were leaving, the camp was attacked by Tezzeret's Phyrexians, and the companions found a guide to take them to the core.<ref>Wintermute, Robert B. ''The Quest for Karn''. Renton, WA: Wizards of the Coast, 2011. Print.</ref> | Eventually, the trio found Ezuri's rebel camp after rescuing [[Melira]], and a council was called where Ezuri, hoping to become more influential, invited Melira to stay with them while subtly telling her companions to leave. Melira said she would continue with them, however, and Elspeth and the others prepared to leave for the [[Mirrodin's Core|core]] to try once more to find [[Karn]]. While they were leaving, the camp was attacked by [[Tezzeret]]'s Phyrexians, and the companions found a guide to take them to the core. <ref>Wintermute, Robert B. ''[[The Quest for Karn]]''. Renton, WA: Wizards of the Coast, 2011. Print.</ref> | ||
===Claw of Progress=== | |||
At an undefined time, Azuri fell in the war. As the 'Claw of Progress', he now he seeks to extend the Phyrexians' gift of “perfection” to his former allies. | |||
==In-game references== | ==In-game references== | ||
'''Represented as cards:''' | '''Represented as cards:''' | ||
* <c>Ezuri, Renegade Leader</c> | * <c>Ezuri, Renegade Leader</c> | ||
* <c>Ezuri, Claw of Progress</c> | |||
'''Associated cards:''' | '''Associated cards:''' |
Revision as of 04:09, 3 November 2015
Ezuri is a one time elven bandit who turned into hero after the Phyrexian compleation of Mirrodin. He was among the first who were aware of what was happening in the plane. In the end he was phyrixianized himself.
History
Previously a bandit, Ezuri changed his ways during the Phyrexian invasion. He began organizing his fellow Viridian elves into groups that would fight the invaders and established refugee camps for Auriok, Sylvok, and Vulshok survivors. One of them included a shaman artificer.
After the Tangle was dominated and altered by Glissa Sunseeker, Ezuri organized the remaining elves and Sylvok and gathered them into the treetops where they were safe from the corruption. He soon led them to join the resistance movement for Mirrodin, hoping for something positive to happen that would end their plight.
Quest for Karn
When Ezuri first met with Elspeth Tirel, Koth, and Venser, Venser insisted that they had to continue to find Karn, however, Ezuri said that he could allow them to go no further, and revealed that the Phyrexian invasion had profited him greatly, catapulting him into a heroic leadership position that he was loathe to give up. When Elspeth threatened Ezuri, however, the elf backed down and his followers fled after a display of Venser's magic. Eventually, the trio found Ezuri's rebel camp after rescuing Melira, and a council was called where Ezuri, hoping to become more influential, invited Melira to stay with them while subtly telling her companions to leave. Melira said she would continue with them, however, and Elspeth and the others prepared to leave for the core to try once more to find Karn. While they were leaving, the camp was attacked by Tezzeret's Phyrexians, and the companions found a guide to take them to the core. [1]
Claw of Progress
At an undefined time, Azuri fell in the war. As the 'Claw of Progress', he now he seeks to extend the Phyrexians' gift of “perfection” to his former allies.
In-game references
Represented as cards:
Associated cards:
Quoted or referred to:
References
- ↑ Wintermute, Robert B. The Quest for Karn. Renton, WA: Wizards of the Coast, 2011. Print.