Living weapon: Difference between revisions
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>Yandere-sliver (→Germ) |
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==Description== | ==Description== | ||
When a card with Living weapon enters the battlefield, it | When a card with Living weapon enters the battlefield, it creates a 0/0 black [[Germ]] creature [[token]] and attaches itself to it. <ref>{{NewRef|arcana/germ-charge-2011-03-08|The Germ in Charge|[[Monty Ashley]]|March 8, 2011}}</ref> <ref>{{NewRef|savor-flavor/germ-warfare-flavor-living-weapon-2011-03-09|Germ Warfare: The Flavor of Living Weapon|[[Doug Beyer]]|March 9, 2011}}</ref> <ref>{{NewRef|savor-flavor/six-secrets-behind-sets-2011-03-16|Six Secrets Behind the Sets|[[Doug Beyer]]|March 16, 2011}}</ref> Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to [[state-based effects]] it is put into the graveyard and ceases to exist. | ||
==Rules== | ==Rules== |
Revision as of 14:44, 18 January 2018
Living Weapon | |
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Keyword Ability | |
Type | Triggered |
Introduced | Mirrodin Besieged |
Last used | Commander 2015 |
Reminder Text | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this Equipment to it.) |
Statistics |
10 cards Artifact 100% |
Scryfall Search | |
keyword:"Living Weapon" |
Living weapon is a keyword ability for equipment cards introduced in Mirrodin Besieged.[1][2][3] It was reused in New Phyrexia and the Commander series.
Description
When a card with Living weapon enters the battlefield, it creates a 0/0 black Germ creature token and attaches itself to it. [4] [5] [6] Thus Living weapons are themselves creatures until they die or their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.
Rules
Rulings
- Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard, unless another effect raises its toughness above 0.
Example
Trivia
- Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.