Living weapon: Difference between revisions

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'''Living weapon''' is a [[keyword]] for [[equipment]] cards introduced in ''[[Mirrodin Besieged]]''. When a card with Living weapon enters the battlefield, it puts a 0/0 black [[Germ]] creature [[token]] into play and attaches itself to it. Thus Living weapons are themselves creatures until their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to [[state-based effects]] it is put into the graveyard and ceases to exist.  
'''Living weapon''' is a [[keyword ability]] for [[equipment]] cards introduced in ''[[Mirrodin Besieged]]''. When a card with Living weapon enters the battlefield, it puts a 0/0 black [[Germ]] creature [[token]] into play and attaches itself to it. Thus Living weapons are themselves creatures until their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to [[state-based effects]] it is put into the graveyard and ceases to exist.  


{{CR|Mirrodin Besieged|*'''702.90.''' Living Weapon
{{CR|Mirrodin Besieged|*'''702.90.''' Living Weapon

Revision as of 13:24, 9 March 2012

Living weapon is a keyword ability for equipment cards introduced in Mirrodin Besieged. When a card with Living weapon enters the battlefield, it puts a 0/0 black Germ creature token into play and attaches itself to it. Thus Living weapons are themselves creatures until their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.

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Example

Color percentages

There is a total of 9 cards that involve living weapon, which divide by color as such:

  • Artifact = 100 %

Trivia

  • Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.

External link