Living weapon: Difference between revisions
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'''Living weapon''' is a [[keyword]] for [[equipment]] cards introduced in ''[[Mirrodin Besieged]]''. When a card with Living weapon enters the battlefield, it puts a 0/0 black Germ creature [[token]] into play and attaches itself to it. Thus Living weapons are themselves creatures until their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to [[state-based effects]] it is put into the graveyard and ceases to exist | '''Living weapon''' is a [[keyword]] for [[equipment]] cards introduced in ''[[Mirrodin Besieged]]''. When a card with Living weapon enters the battlefield, it puts a 0/0 black [[Germ]] creature [[token]] into play and attaches itself to it. Thus Living weapons are themselves creatures until their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to [[state-based effects]] it is put into the graveyard and ceases to exist. | ||
{{CR|Mirrodin Besieged|*'''702.89.''' Living Weapon | {{CR|Mirrodin Besieged|*'''702.89.''' Living Weapon | ||
**'''702.89a''' Living weapon is a triggered ability. "Living weapon" means "When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this Equipment to it."}} | **'''702.89a''' Living weapon is a triggered ability. "Living weapon" means "When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this Equipment to it."}} | ||
===Trivia=== | |||
* Living Weapon was featured as rules card 3 of 5 in the ''Mirrodin Besieged'' set and as rules card 2 of 4 in the ''[[New Phyrexia]]'' set. | |||
[[Category:Keywords]][[Category:Magic rules]] | [[Category:Keywords]][[Category:Magic rules]] |
Revision as of 04:36, 25 January 2012
Living weapon is a keyword for equipment cards introduced in Mirrodin Besieged. When a card with Living weapon enters the battlefield, it puts a 0/0 black Germ creature token into play and attaches itself to it. Thus Living weapons are themselves creatures until their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.
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Trivia
- Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.