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**'''408.2.''' Emblems may be created in the command zone. See rule 113, "[[Emblems]]."
**'''408.2.''' Emblems may be created in the command zone. See rule 113, "[[Emblems]]."
**'''408.3.''' In the [[Planechase]], [[Vanguard]], [[Commander]], and [[Archenemy]] casual variants, nontraditional '''Magic''' cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "[[Casual Variants]]."}}
**'''408.3.''' In the [[Planechase]], [[Vanguard]], [[Commander]], and [[Archenemy]] casual variants, nontraditional '''Magic''' cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "[[Casual Variants]]."}}
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[[Category:Magic rules]]
[[Category:Magic rules]]

Revision as of 21:30, 4 June 2014

Template:Navigation CR The Command Zone is a zone used for special objects which affect the game like permanents do, but are not actually permanents. This includes emblems, plane cards, scheme cards, and the Commander in Elder Dragon Highlander.

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