Charm: Difference between revisions
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A '''Charm''' is a [[modal]] [[instant]] spell with three possible results of which one can be selected. Charms usually appear in horizontal [[Cycle|cycles]]. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two [[allies]] and charm at uncommon costing two colored mana. <ref>{{DailyRef|mtg/daily/mm/213|Return on Investment, Part 3|[[Mark Rosewater]]|September 17, 2012}}</ref> According to [[Mark Rosewater]], players like these Charms and he is pretty sure we will see them again. <ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/93657395268/any-chance-well-see-charms-again-not-lucky-but-the|title=Any chance we'll see charms again?|tumblr-title=Blogatog|date=August 03, 2014}}</ref> | A '''Charm''' is a [[modal]] [[instant]] spell with three possible results of which one can be selected. Charms usually appear in horizontal [[Cycle|cycles]]. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two [[allies]] and charm at uncommon costing two colored mana. <ref>{{DailyRef|mtg/daily/mm/213|Return on Investment, Part 3|[[Mark Rosewater]]|September 17, 2012}}</ref> According to [[Mark Rosewater]], players like these Charms and he is pretty sure we will see them again. <ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/93657395268/any-chance-well-see-charms-again-not-lucky-but-the|title=Any chance we'll see charms again?|tumblr-title=Blogatog|date=August 03, 2014}}</ref> | ||
The term "Charm" came from the ''[[Mirage]]'' design team, referencing a fantasy term for a small object with tiny amounts of magic. The name has become a staple for this type of effect, but the names now imply a small magical effect rather than a magical object. <ref>{{NewRef|making-magic/maros-command-2015-04-13|Maro's Command|[[Mark Rosewater]]|April 13, 2015}}</ref> | |||
==Charm cycles== | ==Charm cycles== |
Revision as of 04:52, 21 April 2015
A Charm is a modal instant spell with three possible results of which one can be selected. Charms usually appear in horizontal cycles. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two allies and charm at uncommon costing two colored mana. [1] According to Mark Rosewater, players like these Charms and he is pretty sure we will see them again. [2]
The term "Charm" came from the Mirage design team, referencing a fantasy term for a small object with tiny amounts of magic. The name has become a staple for this type of effect, but the names now imply a small magical effect rather than a magical object. [3]
Charm cycles
References
- ↑ Mark Rosewater (September 17, 2012). "Return on Investment, Part 3". magicthegathering.com. Wizards of the Coast.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (August 03, 2014). "". Tumblr.
- ↑ Template:NewRef
- ↑ Magic Arcana (February 06, 2007). "Planar Chaos Charms". magicthegathering.com. Wizards of the Coast.