Charm: Difference between revisions
Jump to navigation
Jump to search
>@DeletedUser40376198 No edit summary |
>@DeletedUser40376198 (Only one charm is spoiled so far, so hidden for now, but I'm pretty sure the rest will be there too) |
||
Line 21: | Line 21: | ||
|- | |- | ||
| <c>Orzhov Charm</c> || <c>Izzet Charm</c> || <c>Golgari Charm</c> || <c>Boros Charm</c> || <c>Simic Charm</c> | | <c>Orzhov Charm</c> || <c>Izzet Charm</c> || <c>Golgari Charm</c> || <c>Boros Charm</c> || <c>Simic Charm</c> | ||
<!-- |- | |||
| ''[[Khans of Tarkir]]'' Charms || <c>Abzan Charm</c> || <c>Jeskai Charm</c> || <c>Sultai Charm</c> || <c>Mardu Charm</c> || <c>Temur Charm</c> || First cycle that uses the new bullet-point layout for modal spells. --> | |||
|- | |||
|} | |} | ||
Revision as of 08:17, 6 September 2014
A Charm is a modal instant spell with three possible results of which one can be selected. Charms usually appear in horizontal cycles. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two allies and charm at uncommon costing two colored mana. [1] According to Mark Rosewater, players like these Charms and he is pretty sure we will see them again. [2]
Charm cycles
References
- ↑ Mark Rosewater (September 17, 2012). "Return on Investment, Part 3". magicthegathering.com. Wizards of the Coast.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (August 03, 2014). "". Tumblr.