User:Faceless Wanderer: Difference between revisions

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===The anti-power campaign===
===The anti-power campaign===
Faceless wanderer is convinced that tournament valid decks can be buildt by commoncards alone, and still be able to beat mtg environments as [[Vintage]] and [[Legacy]]. This campaign is where Faceless Wanderer is currently focussing his energy, but it is worked on simultaniously with his [[simulations]], because he uses [[Mana Curves]] to enforce the concept. Faceless Wanderer is also working heavily on a deep analysis of the processes
Faceless wanderer is convinced that tournament valid decks can be buildt by commoncards alone, and still be able to beat mtg environments as [[Vintage]] and [[Legacy]]. This campaign is where Faceless Wanderer is currently focussing his energy, but it is worked on simultaniously with his [[simulations]], because he uses [[Mana Curve]] to enforce the concept. Faceless Wanderer is also working heavily on a deep analysis of the processes involved in tournaments.

Revision as of 10:38, 22 February 2007

Faceless Wanderer is a very restless individual, always on the move both mentally and physically. He has a rebelious streak and a provokative way of doing things mostly because he tries to use Evolution as a tool for improvement everywhere he can, even in his privatelife.

Evolution, along with simulations play a big role in his life and mtg is something that can be squeezed in between those two factors.

The life of faceless wanderer

Faceless wanderer wants you to understand him, so to make that possible he will go into details about his life.

When he get's some time to write in.

Faceless Wanderer's ongoing projects

Faceless wanderer always have many projects going on, and usually no time in which to work on them. Despite the lack of time he tries to do it all at the same time, often resulting in vague semi-projects to be worked on some day.

The anti-power campaign

Faceless wanderer is convinced that tournament valid decks can be buildt by commoncards alone, and still be able to beat mtg environments as Vintage and Legacy. This campaign is where Faceless Wanderer is currently focussing his energy, but it is worked on simultaniously with his simulations, because he uses Mana Curve to enforce the concept. Faceless Wanderer is also working heavily on a deep analysis of the processes involved in tournaments.