Talk:Red: Difference between revisions

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==Philosophy / Flavor section division==
==Philosophy / Flavor section division==
I suggest the philosophy/flavor distinction to ripple to other articles, unless the two parts are (a) integrated, or (b) reduced to one (''i.e.'', one part is destroyed).  This is because it's clear where one sort of analysis of the color ends and the other begins.  I think both can be kept; one is looking deeply within that color for philosophies, and the other describes what the color is like as viewed from outside - either outside the game, or in-universe, but outside of that color. [[User:Horseshoe Hermit|Horseshoe Hermit]] 17:39, 10 October 2008 (UTC)
I suggest the philosophy/flavor distinction to ripple to other articles, unless the two parts are (a) integrated, or (b) reduced to one (''i.e.'', one part is destroyed).  This is because it's clear where one sort of analysis of the color ends and the other begins.  I think both can be kept; one is looking deeply within that color for philosophies, and the other describes what the color is like as viewed from outside - either outside the game, or in-universe, but outside of that color. [[User:Horseshoe Hermit|Horseshoe Hermit]] 17:39, 10 October 2008 (UTC)
== Look what I've just found ==
My brain was astonished when I've first seen this sweet piece of game. Become a frontline commando with your rifle flaming, or snipe the zombie demons from huge areas. Seeing untold amounts of zombie bugs dead, trigger invariably beating as I was shooting my shadowgun and throwing explosives everywhere. All using only your touch screen. Newest mobile game from a one of the best game studios, featuring such awesome and wondrous antagonists that I'm still stunned and appaled.
Our armor gets to be personalized which is the only thing that lets us progress even deeper into this science fiction nightmare.
Only the best exploits of modern warfare mixed with an quick trigger finger will allow you to succeed over the undead bugs. Awesome graphics encourage you to heed your call of duty. Combat in modern style your anxiety when traversing future human cities and throwing barrages of bullets from your shadowgun, become the ultimate mobile frontline commando, shooting numerous like an android.
Quiet and strong lead character reminisced me of the old Doom PC game, though Combat Trigger: Modern Dead 3D has several more gameplay features.
Best game ever! Modern warfare gets mixed with gloomy and cynical futurism, where shadowgun exploration gave us only unspeakable dismay of having Terra occupied by dead zombie bugs. Millions of them, actually. All hungry for our lives and our homes! Cool ego shooter, hard waffen, wow.

Revision as of 19:57, 18 July 2014

Flavor section

I want to destroy the last paragraph for this section. It is ambiguous and confounding, and certainly does not a Wikipedian style. Horseshoe Hermit 17:39, 10 October 2008 (UTC)

Philosophy / Flavor section division

I suggest the philosophy/flavor distinction to ripple to other articles, unless the two parts are (a) integrated, or (b) reduced to one (i.e., one part is destroyed). This is because it's clear where one sort of analysis of the color ends and the other begins. I think both can be kept; one is looking deeply within that color for philosophies, and the other describes what the color is like as viewed from outside - either outside the game, or in-universe, but outside of that color. Horseshoe Hermit 17:39, 10 October 2008 (UTC)