Rules card: Difference between revisions
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>LegacymtgsalvationUser1033 (add links) |
>LegacymtgsalvationUser1033 (→Shadowmoor Rules cards: add another link) |
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==[[Shadowmoor]] Rules cards== | ==[[Shadowmoor]] Rules cards== | ||
# {{Q}} is the Untap Symbol | # {{Q}} is the [[Untap Symbol]] | ||
# +1/+1 and -1/-1 counters | # +1/+1 and -1/-1 counters | ||
# {{rg}} and {{2r}} are Hybrid Mana Symbols | # {{rg}} and {{2r}} are Hybrid Mana Symbols |
Revision as of 20:12, 1 September 2008
Rules cards were first introduced in the Lorwyn set. Starting with 10th Edition, a 16th card was added to booster packs. This card was either a rules card or a token produced by something in that set. In 10th Edition they were known as "Tips & Tricks" cards.
10th Edition Tips & Tricks cards
Lorwyn Rules cards
- Planeswalkers Part 1: The Basics
- Planeswalkers Part 2: Planeswalker Abilities
- Planeswalkers Part 3: Fighting a Planeswalker
- Clash
- Tribal
Morningtide Rules cards
Shadowmoor Rules cards
- is the Untap Symbol
- +1/+1 and -1/-1 counters
- Template:Rg and Template:2r are Hybrid Mana Symbols
- Conspire
- Persist
- Wither