Rules card: Difference between revisions

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==Lorwyn Rules cards==
==Lorwyn Rules cards==
# Planeswalkers Part 1: The Basics
# [[Planeswalker]]s Part 1: The Basics
# Planeswalkers Part 2: Planeswalker Abilities
# Planeswalkers Part 2: Planeswalker Abilities
# Planeswalkers Part 3: Fighting a Planeswalker
# Planeswalkers Part 3: Fighting a Planeswalker
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==[[Morningtide]] Rules cards==
==[[Morningtide]] Rules cards==
# Creature Types
# Creature Types
# Kinship
# [[Kinship]]
# Prowl
# [[Prowl]]
# Clash
# Clash
# Equipment
# [[Equipment]]


==[[Shadowmoor]] Rules cards==
==[[Shadowmoor]] Rules cards==
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# +1/+1 and -1/-1 counters
# +1/+1 and -1/-1 counters
# {{rg}} and {{2r}} are Hybrid Mana Symbols
# {{rg}} and {{2r}} are Hybrid Mana Symbols
# Conspire
# [[Conspire]]
# Persist
# [[Persist]]
# Wither
# [[Wither]]


==[[Eventide]] Rules cards==
==[[Eventide]] Rules cards==


[[Category: The Game of Magic]]
[[Category: The Game of Magic]]

Revision as of 20:10, 1 September 2008

Rules cards were first introduced in the Lorwyn set. Starting with 10th Edition, a 16th card was added to booster packs. This card was either a rules card or a token produced by something in that set. In 10th Edition they were known as "Tips & Tricks" cards.

10th Edition Tips & Tricks cards

Lorwyn Rules cards

  1. Planeswalkers Part 1: The Basics
  2. Planeswalkers Part 2: Planeswalker Abilities
  3. Planeswalkers Part 3: Fighting a Planeswalker
  4. Clash
  5. Tribal

Morningtide Rules cards

  1. Creature Types
  2. Kinship
  3. Prowl
  4. Clash
  5. Equipment

Shadowmoor Rules cards

  1. {Q} is the Untap Symbol
  2. +1/+1 and -1/-1 counters
  3. Template:Rg and Template:2r are Hybrid Mana Symbols
  4. Conspire
  5. Persist
  6. Wither

Eventide Rules cards