Booster pack: Difference between revisions

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*[[Alliances]] and [[Chronicles]] booster packs contain 12 cards: 1 rare, 3 uncommons and 8 commons.
*[[Alliances]] and [[Chronicles]] booster packs contain 12 cards: 1 rare, 3 uncommons and 8 commons.
*From [[Mirage]] until [[Coldsnap]], booster packs contain 15 cards: 1 rare, 3 uncommons and 11 common cards.
*From [[Mirage]] until [[Coldsnap]], booster packs contain 15 cards: 1 rare, 3 uncommons and 11 common cards.
**As an exception in [[Core set]] booster packs from [[7th Edition]] to [[9th Edition]] 1 common was replaced with a [[basic land]] card and thus contain 15 cards: 1 rare, 3 uncommons, 10 commons, 1 basic land.
* The [[Time Spiral (block)|Time Spiral block]] has "[[timeshifted]]" cards and due to this their rarities in booster packs are different.
* The [[Time Spiral (block)|Time Spiral block]] has "[[timeshifted]]" cards and due to this their rarities in booster packs are different.
**[[Time Spiral]] booster packs contain 10 commons, 3 uncommons, 1 rare, and 1 purple-rarity timeshifted card.
**[[Time Spiral]] booster packs contain 10 commons, 3 uncommons, 1 rare, and 1 purple-rarity timeshifted card.
**[[Planar Chaos]] booster packs contain 8 commons, 2 uncommons, 1 rare, 3 timeshifted commons, and one uncommon or rare timeshifted card.
**[[Planar Chaos]] booster packs contain 8 commons, 2 uncommons, 1 rare, 3 timeshifted commons, and one uncommon or rare timeshifted card.
**[[Future Sight]] booster packs contain 11 commons, 3 uncommons, and 1 rare, any of which might be a timeshifted card.
**[[Future Sight]] booster packs contain 11 commons, 3 uncommons, and 1 rare, any of which might be a timeshifted card.
*[[10th Edition]] booster packs contain 16 cards: 1 rare, 3 uncommons, 10 commons, 1 land and either be a marketing card. One side of each marketing card either represents a token or explains a game concept; the other side is an advertisement.
*[[10th Edition]] [[Core Set]] booster packs introduced an additional [[marketing card]] and thus contain 16 cards: 1 rare, 3 uncommons, 10 commons, 1 basic land and 1 marketing card.
*From [[Lorwyn]] to [[Eventide]], booster packs contain 16 cards: 1 rare, 3 uncommons, 11 commons and either be a marketing card.
*From [[Lorwyn]] to [[Eventide]], booster packs contain 16 cards: 1 rare, 3 uncommons, 11 commons and 1 marketing card.
*From [[Shards of Alara]] on, booster packs will contain 15 cards: 1 rare (replaced occassionally by a mythic rare), 3 uncommons, 10 commons, 1 basic land and 1 rules tip or token.<ref>{{MTGref|mr334|The Year of Living Changerously|Mark Rosewater|Monday, June 2, 2008}}</ref><ref>{{MTGref|20080602|Changes as of Shards of Alara|Wizards of the Coast|Monday, June 2, 2008}}</ref>
*From [[Shards of Alara]] on, both [[Core set]] and [[Expansion]] booster packs will contain 16 cards: 1 rare (replaced by a mythic rare approximately 1/8th of the time), 3 uncommons, 10 commons, 1 basic land and 1 marketing card.<ref>{{MTGref|mr334|The Year of Living Changerously|Mark Rosewater|Monday, June 2, 2008}}</ref><ref>{{MTGref|20080602|Changes as of Shards of Alara|Wizards of the Coast|Monday, June 2, 2008}}</ref>


The latest expansion set's booster pack retails for $3.95US.
The latest expansion set's booster pack retails for $3.95US.

Revision as of 06:46, 6 June 2008

A booster pack, depending on the expansion set, contains 8 to 16 cards of that set. A Booster Pack Box consists of 36 booster packs. A Booster Case consists of 6 boxes or 216 booster packs. It is one of the ways to purchase cards.

Contents and cost

Over the years booster packs have grown in size and cost:

  • Arabian Nights was sold in 8-card booster packs for $1.45US per pack. Each pack contained two uncommon cards and six commons (there were no rares).
  • Antiquities was also sold in 8-card booster packs.
  • Legends booster packs contain 15 cards.
  • The Dark, Fallen Empires and Homelands boosters contain 8 cards.
  • Alliances and Chronicles booster packs contain 12 cards: 1 rare, 3 uncommons and 8 commons.
  • From Mirage until Coldsnap, booster packs contain 15 cards: 1 rare, 3 uncommons and 11 common cards.
  • The Time Spiral block has "timeshifted" cards and due to this their rarities in booster packs are different.
    • Time Spiral booster packs contain 10 commons, 3 uncommons, 1 rare, and 1 purple-rarity timeshifted card.
    • Planar Chaos booster packs contain 8 commons, 2 uncommons, 1 rare, 3 timeshifted commons, and one uncommon or rare timeshifted card.
    • Future Sight booster packs contain 11 commons, 3 uncommons, and 1 rare, any of which might be a timeshifted card.
  • 10th Edition Core Set booster packs introduced an additional marketing card and thus contain 16 cards: 1 rare, 3 uncommons, 10 commons, 1 basic land and 1 marketing card.
  • From Lorwyn to Eventide, booster packs contain 16 cards: 1 rare, 3 uncommons, 11 commons and 1 marketing card.
  • From Shards of Alara on, both Core set and Expansion booster packs will contain 16 cards: 1 rare (replaced by a mythic rare approximately 1/8th of the time), 3 uncommons, 10 commons, 1 basic land and 1 marketing card.[1][2]

The latest expansion set's booster pack retails for $3.95US.

Packaging

Ice Age packs appear to be the first packs made of foil wrappers and the first with artwork on the wrappers.

Booster packs can be sold in blister packs. A blister pack is putting plastic and a cardboard backing around the booster pack, this is somewhat of a theft-deterrent. This kind of packing can add cost to the booster pack. Blister packs can hold one, two, or three booster packs.

The Ravnica block has been sold as a "perfect for draft" piece. This includes one booster of Ravnica, Dissension, and Guildpact, and a spindown life counter. Retail price: US$11.99.

References