Persist: Difference between revisions

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==Rulings==
==Rulings==
*All cards currently printed with persist are creatures. If one of them somehow stops being a creature while it's in play, persist will still work.
*All cards currently printed with persist are creatures. If a creature with persist stops being a creature (for example, if an artifact creature with persist becomes a noncreature artifact due to <c>Neurok Transmuter</c>'s second ability), persist will still trigger.
*Persist triggers when the permanent is put into a [[graveyard]]. Its last known information is used to determine whether it had any -1/-1 counters on it before it left play. If the card is removed from the graveyard before its persist ability resolves, it won't come back into play.
*If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, any others will do nothing since the card is no longer in a graveyard.
*If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to play, the next will do nothing.
*If a card with persist is removed from a graveyard before the persist ability resolves, persist will do nothing.
*If a token has persist, the ability will trigger when the token is put into a graveyard from play. However, the token can't return to play because it will have ceased to exist.
*[[Token|Tokens]] can have persist, and the ability will trigger if a token is put into a graveyard. However, like all tokens, it can't return to the battlefield and will cease to exist as a [[state-based actions|state-based action]] before the ability would go on the stack.
*When a permanent with persist is put into a graveyard and then comes back into play, it becomes a new object. It has no memory about its previous existence in play. It has "[[summoning sickness]]."
*When a permanent with persist is put into a graveyard and then returns to the battlefield, it becomes a new object with no memory of its previous existence. It has "[[summoning sickness]]."
*If a creature with persist and some +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, it's put into the graveyard before any counters are removed from it. Persist won't trigger, and the card won't return to play.
*Persist triggers when the permanent is put into a [[graveyard]] and relies on the last known information about that permanent when it left the battlefield. If a permanent with a +1/+1 counter on it receives enough -1/-1 counters to reduce its toughness to 0 or less or have [[lethal damage]] marked on it, it won't return to the battlefield despite the state-based action of +1/+1 counters and -1/-1 counters "cancelling each other out". As the permanent last existed on the battlefield, it had a -1/-1 counter on it, so persist won't trigger.


==Example==
==Example==

Revision as of 19:10, 1 March 2012

Persist is a keyword. Persist was introduced in Shadowmoor.

From the ()


Rulings

  • All cards currently printed with persist are creatures. If a creature with persist stops being a creature (for example, if an artifact creature with persist becomes a noncreature artifact due to Neurok Transmuter's second ability), persist will still trigger.
  • If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, any others will do nothing since the card is no longer in a graveyard.
  • If a card with persist is removed from a graveyard before the persist ability resolves, persist will do nothing.
  • Tokens can have persist, and the ability will trigger if a token is put into a graveyard. However, like all tokens, it can't return to the battlefield and will cease to exist as a state-based action before the ability would go on the stack.
  • When a permanent with persist is put into a graveyard and then returns to the battlefield, it becomes a new object with no memory of its previous existence. It has "summoning sickness."
  • Persist triggers when the permanent is put into a graveyard and relies on the last known information about that permanent when it left the battlefield. If a permanent with a +1/+1 counter on it receives enough -1/-1 counters to reduce its toughness to 0 or less or have lethal damage marked on it, it won't return to the battlefield despite the state-based action of +1/+1 counters and -1/-1 counters "cancelling each other out". As the permanent last existed on the battlefield, it had a -1/-1 counter on it, so persist won't trigger.

Example

Color percentages

There is a total of 25 cards that involve persist, which divide by color as such:

  • Multicolor = 44 %
  • Artifact = 16 %
  • Black = 8 %
  • Blue = 8 %
  • Green = 8 %
  • Red = 8 %
  • White = 8 %

Trivia

External link