Conspire: Difference between revisions
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[[Category:Keywords]] | [[Category:Keywords]] | ||
[[Category:Magic rules]] | [[Category:Magic rules]] | ||
{{Keywords and abilities}} |
Revision as of 23:31, 11 November 2015
Conspire | |
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Keyword Ability | |
Type | Triggered |
Introduced | Shadowmoor |
Last used | Shadowmoor |
Reminder Text | Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Statistics |
11 cards 9% 9% 9% 9% 9% Multicolor 55% |
Scryfall Search | |
keyword:"Conspire" |
Conspire is a keyword ability that allows the spell played to be copied if you tap two untapped creatures that share a color with that spell. Conspire was introduced in Shadowmoor.[1] By 2010, it was considered a design failure.[2]
Rules
Template:CRTemp Template:CRTemp
Rulings
- If you choose to pay a conspire cost of a multicolored spell, the two creatures you tap don't need to share a color with each other. Each one just needs to share a color with the spell that has conspire.
- You may pay a spell's conspire cost only once. (If a spell has multiple instances of conspire, you may pay each conspire cost only once.)
- A copy created with conspire will have a conspire ability itself. However, since that copy wasn't played, its conspire ability won't trigger. You won't get another copy.
- The copy you create with conspire is separate from the original spell. If either one of them is countered, the other remains on the stack.
- If conspire's triggered ability is countered (by the Scourge spell Stifle, for example), no copy will be created. The original spell will be unaffected.
Examples
Creature that grants Conspire
References
- ↑ Steve Sadin (April 8, 2008). "Blazing a Trail". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (November 08, 2010). "Essay What". magicthegathering.com. Wizards of the Coast.