Reinforce: Difference between revisions
Jump to navigation
Jump to search
>Tuamir m (→Rules) |
>Anaphysik (newref) |
||
Line 9: | Line 9: | ||
| stats = 7 cards<br/>{{w}}43% {{g}}29% {{r}}14% Land 14% | | stats = 7 cards<br/>{{w}}43% {{g}}29% {{r}}14% Land 14% | ||
}} | }} | ||
'''Reinforce''' is an [[activated ability|triggered]] [[keyword ability]] that functions only while the [[card]] with reinforce is in a player’s [[hand]]. It was introduced in ''[[Morningtide]]''.<ref>{{ | '''Reinforce''' is an [[activated ability|triggered]] [[keyword ability]] that functions only while the [[card]] with reinforce is in a player’s [[hand]]. It was introduced in ''[[Morningtide]]''.<ref>{{NewRef|making-magic/wait-theres-more-2008-01-14|But Wait, There's More|[[Mark Rosewater]]|January 14, 2008}}</ref> By 2010, it was considered a design failure.<ref>{{NewRef|making-magic/essay-what-2010-11-08|Essay What|[[Mark Rosewater]]|November 8, 2010}}</ref> | ||
==Rules== | ==Rules== |
Revision as of 11:48, 3 May 2016
Reinforce | |
---|---|
Keyword Ability | |
Type | Activated |
Introduced | Morningtide |
Last used | Morningtide |
Reminder Text | Reinforce N — [cost] (Discard this card: Put N +1/+1 counters on target creature.) |
Statistics |
7 cards 43% 29% 14% Land 14% |
Scryfall Search | |
keyword:"Reinforce" |
Reinforce is an triggered keyword ability that functions only while the card with reinforce is in a player’s hand. It was introduced in Morningtide.[1] By 2010, it was considered a design failure.[2]
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.77. Reinforce
- 702.77a Reinforce is an activated ability that functions only while the card with reinforce is in a player’s hand. “Reinforce N—[cost]” means “[Cost], Discard this card: Put N +1/+1 counters on target creature.”
- 702.77b Although the reinforce ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with reinforce will be affected by effects that depend on objects having one or more activated abilities.