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{{rules|text= | {{rules|text= | ||
'''From the [[Comprehensive Rules]]''' | '''From the [[Comprehensive Rules]]''' | ||
*In Play | *'''217.5.''' In Play | ||
** | **'''217.5a''' Most of the area between the players represents the in-play zone. The in-play zone starts out empty. Permanents a player controls are normally kept in front of him or her in the in-play zone, though there are some cases (such as an Aura attached to another player’s permanent) when a permanent one player controls is kept closer to a different player. | ||
**'''217.5b''' A spell or ability affects and checks only the in-play zone unless it specifically mentions a player or another zone. [[Permanent|Permanents]] exist only in the in-play zone. | |||
**'''217.5c''' Whenever a permanent enters the in-play zone, it’s considered a brand-new permanent and has no relationship to any previous permanent represented by the same object. This is also true for any objects entering any zone (see rule 217.1c). | |||
**'''217.5d''' An object not in the in-play zone isn’t “in play” and isn’t considered tapped or untapped. Objects that aren’t either in play or on the stack aren’t controlled by any player.}} | |||
==Rulings== | |||
When an [[artifact]], [[creature]], [[enchantment]], or [[planeswalker]] spell resolves, it’s put into the in-play zone as a permanent. When a [[land]] is played, it’s put into the in-play zone as a permanent. Tokens also exist in this zone. See rule 217, “[[Zone|Zones]].” | |||
[[Category: Magic rules]] |
Revision as of 14:05, 21 October 2007
From the ()
Rulings
When an artifact, creature, enchantment, or planeswalker spell resolves, it’s put into the in-play zone as a permanent. When a land is played, it’s put into the in-play zone as a permanent. Tokens also exist in this zone. See rule 217, “Zones.”