Punisher: Difference between revisions

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'''Punisher'''-type cards allow an opponent to decide how to punish themselves, usually giving them a choice between either two bad situations or between something bad for them and a bonus for you. ''Punisher'' cards were first printed throughout the [[Odyssey block]] and were [[red]]. In the "alternative reality" themed set ''[[Planar Chaos]]'', [[black]] got two punisher cards, while a multicolored black/red punisher card was printed in ''[[Shadowmoor]]''.
'''Punisher'''-type cards allow an opponent to decide how to punish themselves, usually giving them a choice between either two bad situations or between something bad for them and a bonus for you. ''Punisher'' cards were first printed throughout the [[Odyssey block]] and were [[red]]. In the "alternative reality" themed set ''[[Planar Chaos]]'', [[black]] got two punisher cards, while a multicolored black/red punisher card was printed in ''[[Shadowmoor]]''. In Avacyn Restored, Punisher came back again this time as a 4/3 creature for {{r}} that punishes for 4 damage.


==List of punisher cards==
==List of punisher cards==
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*<c>Temporal Extortion</c>
*<c>Temporal Extortion</c>
*<c>Tyrannize</c>
*<c>Tyrannize</c>
*<c>Vexing Devil</c>


==Example==
==Example==

Revision as of 07:02, 12 May 2012

Punisher-type cards allow an opponent to decide how to punish themselves, usually giving them a choice between either two bad situations or between something bad for them and a bonus for you. Punisher cards were first printed throughout the Odyssey block and were red. In the "alternative reality" themed set Planar Chaos, black got two punisher cards, while a multicolored black/red punisher card was printed in Shadowmoor. In Avacyn Restored, Punisher came back again this time as a 4/3 creature for {R} that punishes for 4 damage.

List of punisher cards

Example


In the above example, your opponent must decide whether to punish themselves by taking 6 points of damage or putting the top 6 cards of their library into their graveyard.

Rulings

  • When a punisher spell resolves, the player whose creature, land, or spell would be affected must choose whether to take damage or allow the spell's normal effect to work.
  • Damage that the punisher spell would deal to the player may be prevented.