Guild land: Difference between revisions
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>@legacy41915546 m (Protected "Guild land" ([move=sysop] (indefinite))) |
>@legacy41915546 mNo edit summary |
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There are three kinds of guild lands: | There are three kinds of guild lands: | ||
The common ones, the [[bounce lands]] or [[Karoo lands]]: | The common ones, the [[Karoo land|bounce lands]] or [[Karoo land|Karoo lands]]: | ||
*<c>Azorius Chancery</c> {{w}}{{u}} | *<c>Azorius Chancery</c> {{w}}{{u}} | ||
*<c>Boros Garrison</c> {{r}}{{w}} | *<c>Boros Garrison</c> {{r}}{{w}} |
Revision as of 17:43, 15 January 2013
Guild lands are lands from the Ravnica; each representing one of the ten guilds. There are three kinds of guild lands:
The common ones, the bounce lands or Karoo lands:
- Azorius Chancery
- Boros Garrison
- Dimir Aqueduct
- Golgari Rot Farm
- Gruul Turf
- Izzet Boilerworks
- Orzhov Basilica
- Rakdos Carnarium
- Selesnya Sanctuary
- Simic Growth Chamber
The uncommon ones, the "guildhome" lands; representing the headquarters of each of Ravnica's guilds, could be tapped for and also had an activated ability whose cost included one mana of each of its guild's respective colors, tied to each guild's theme.
- Prahv, Spires of Order ()
- Orzhova, the Church of Deals ()
- Sunhome, Fortress of the Legion ()
- Vitu-Ghazi, the City-Tree ()
- Duskmantle, House of Shadow ()
- Nivix, Aerie of the Firemind ()
- Novijen, Heart of Progress ()
- Rix Maadi, Dungeon Palace ()
- Svogthos, the Restless Tomb ()
- Skarrg, the Rage Pits ()
And the rare ones, the shock lands:
- Blood Crypt (/)
- Breeding Pool (/)
- Godless Shrine (/)
- Hallowed Fountain (/)
- Overgrown Tomb (/)
- Sacred Foundry (/)
- Steam Vents (/)
- Stomping Ground (/)
- Temple Garden (/)
- Watery Grave (/)