Beginning of combat step: Difference between revisions

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{{Navigation CR|500}}{{Navigation turn structure}}
{{Navigation CR|500}}{{Navigation turn structure}}
{{CRTemp|lookup=Beginning of Combat Step}}
{{CR|lookup=Beginning of Combat Step}}


[[Category:Magic rules]]
[[Category:Turn structure]]
[[Category:Turn structure]]

Revision as of 23:48, 29 December 2015

Template:Navigation CRTemplate:Navigation turn structure

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 507. Beginning of Combat Step
    • 507.1. First, if the game being played is a multiplayer game in which the active player’s opponents don’t all automatically become defending players, the active player chooses one of their opponents. That player becomes the defending player. This turn-based action doesn’t use the stack. (See rule 506.2.)
    • 507.2. Second, the active player gets priority. (See rule 117, “Timing and Priority.”)