>RuleUpdateBot |
>Corveroth |
Line 1: |
Line 1: |
| {{Navigation CR|500}}{{Navigation turn structure}} | | {{Navigation CR|500}}{{Navigation turn structure}} |
| {{CR|Fate Reforged|* '''507.''' Beginning of Combat Step | | {{CRTemp|lookup=Beginning of Combat Step}} |
| **'''507.1.''' First, if the game being played is a multiplayer game in which the active player's opponent's don't all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. This turn-based action doesn't use the stack. (See rule 506.2.)
| |
| **'''507.2.''' Second, any abilities that trigger at the beginning of combat go on the stack. (See rule 603, "[[Triggered ability|Handling Triggered Abilities]].")
| |
| **'''507.3.''' Third, the active player gets priority. Players may cast spells and activate abilities.}}
| |
|
| |
|
| [[Category:Magic rules]] | | [[Category:Magic rules]] |
| [[Category:Turn structure]] | | [[Category:Turn structure]] |
Revision as of 05:32, 5 August 2015