Magic golden rules: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Murgatroid99
m (spelling)
>Murgatroid99
(Added rules links)
Line 1: Line 1:
{{Navigation CR|100}}{{CR|Khans of Tarkir|* '''101.''' The '''Magic''' Golden Rules
{{Navigation CR|100}}{{CR|Khans of Tarkir|* '''101.''' The '''Magic''' Golden Rules
**'''101.1.''' Whenever a card's text directly contradicts these rules, the card takes precedence. The card overrides only the rule that applies to that specific situation. The only exception is that a player can ''[[concede]]'' the game at any time (see rule 104.3a).
**'''101.1.''' Whenever a card's text directly contradicts these rules, the card takes precedence. The card overrides only the rule that applies to that specific situation. The only exception is that a player can ''[[concede]]'' the game at any time (see [[Winning and losing|rule 104.3a]]).
**'''101.2.''' When a rule or effect allows or directs something to happen, and another effect states that it can't happen, the "can't" effect takes precedence. {{CR Example|If one effect reads "You may play an additional land this turn" and another reads "You can't play land cards this turn," the effect that precludes you from playing lands wins.}}
**'''101.2.''' When a rule or effect allows or directs something to happen, and another effect states that it can't happen, the "can't" effect takes precedence. {{CR Example|If one effect reads "You may play an additional land this turn" and another reads "You can't play land cards this turn," the effect that precludes you from playing lands wins.}}
***'''101.2a''' Adding abilities to objects and removing abilities from objects don't fall under this rule. (See rule 112.10.)
***'''101.2a''' Adding abilities to objects and removing abilities from objects don't fall under this rule. (See [[Abilities|rule 112.10]].)
**'''101.3.''' Any part of an instruction that's impossible to perform is ignored. (In many cases the card will specify consequences for this; if it doesn't, there's no effect.)
**'''101.3.''' Any part of an instruction that's impossible to perform is ignored. (In many cases the card will specify consequences for this; if it doesn't, there's no effect.)
**'''101.4.''' If multiple players would make choices and/or take actions at the same time, the ''active player'' (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active player's left) makes any choices required, followed by the remaining nonactive players in turn order. Then the actions happen simultaneously. This rule is often referred to as the "Active Player, Nonactive Player ([[APNAP]]) order" rule. {{CR Example|A card reads "Each player sacrifices a creature." First, the active player chooses a creature he or she controls. Then each of the nonactive players chooses a creature he or she controls. Then all creatures are sacrificed simultaneously.}}
**'''101.4.''' If multiple players would make choices and/or take actions at the same time, the ''active player'' (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active player's left) makes any choices required, followed by the remaining nonactive players in turn order. Then the actions happen simultaneously. This rule is often referred to as the "Active Player, Nonactive Player ([[APNAP]]) order" rule. {{CR Example|A card reads "Each player sacrifices a creature." First, the active player chooses a creature he or she controls. Then each of the nonactive players chooses a creature he or she controls. Then all creatures are sacrificed simultaneously.}}

Revision as of 02:12, 28 October 2014

Template:Navigation CRLua error in Module:CR at line 549: Unknown error, multiple lookups .

Template:Rule-stub