Static ability: Difference between revisions
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**'''405.1.''' A static ability does something all the time rather than being activated or triggered. The ability isn’t played—it just “exists.” Such abilities apply only while the ability is on a permanent in play, unless the ability is covered by rule 402.8. | **'''405.1.''' A static ability does something all the time rather than being activated or triggered. The ability isn’t played—it just “exists.” Such abilities apply only while the ability is on a permanent in play, unless the ability is covered by rule 402.8. | ||
**'''405.2.''' A characteristic-defining ability is a kind of static ability. It conveys information about an object's characteristics that would normally be found elsewhere on that object (such as in its mana cost, [[type line]], or power/toughness box). Characteristic-defining abilities function everywhere. They also function outside the game. | **'''405.2.''' A characteristic-defining ability is a kind of static ability. It conveys information about an object's characteristics that would normally be found elsewhere on that object (such as in its mana cost, [[type line]], or power/toughness box). Characteristic-defining abilities function everywhere. They also function outside the game. | ||
**'''405.2a''' A static ability is a characteristic-defining ability if it meets the following criteria: 1) It defines an object’s [[color]]s, [[subtypes]], [[power]], or [[toughness]]; 2) It is printed on the card it affects, it was granted to the token it affects by the effect that created the token, or it was acquired by the object it affects as the result of a copy effect; 3) It does not directly affect the characteristics of any other objects; 4) It is not an ability that an object grants to itself; and 5) It does not set the values of such characteristics only if certain conditions are met. | ***'''405.2a''' A static ability is a characteristic-defining ability if it meets the following criteria: 1) It defines an object’s [[color]]s, [[subtypes]], [[power]], or [[toughness]]; 2) It is printed on the card it affects, it was granted to the token it affects by the effect that created the token, or it was acquired by the object it affects as the result of a copy effect; 3) It does not directly affect the characteristics of any other objects; 4) It is not an ability that an object grants to itself; and 5) It does not set the values of such characteristics only if certain conditions are met. | ||
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{{rule-stub}}[[Category:Magic rules]] | {{rule-stub}}[[Category:Magic rules]] |
Revision as of 12:38, 7 June 2008
A static ability is an ability of an object that is neither an activated ability nor a triggered ability; it is an ability that is always "on", and cannot be turned "off". Flying and fear are examples of static abilities.
Static abilities apply only when the object they appear on is in play unless the card specifies otherwise or the ability could only logically function in some other zone. Static abilities are always 'on' and do not use the stack. The ability takes effect as soon as the card enters the appropriate zone and only stops working when the card leaves that zone (or it says it does). A static ability
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