Ability: Difference between revisions
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>LegacymtgsalvationUser1033 (Undo revision 82406 by 70.135.114.247 (talk) rvv) |
>Murgatroid99 (Updated rules to Born of the Gods) |
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Apart from certain [[keywords|keyword abilities]] that may be strung together on the same line, each separate ability of a card is listed on a different line. Separate abilities function independently of each other. | Apart from certain [[keywords|keyword abilities]] that may be strung together on the same line, each separate ability of a card is listed on a different line. Separate abilities function independently of each other. | ||
{{CR| | {{CR|Born of the Gods|* '''112.''' Abilities | ||
**'''112.1.''' An ''ability'' can be one of two things: | **'''112.1.''' An ''ability'' can be one of two things: | ||
***'''112.1a.''' An ability is a characteristic an object has that lets it affect the game. An object's abilities are defined by its rules text or by the effect that created it. Abilities can also be granted to objects by rules or effects. (Effects that do so use the words "has," "have," "gains," or "gain.") Abilities generate effects. (See rule 609, "Effects.") | ***'''112.1a.''' An ability is a characteristic an object has that lets it affect the game. An object's abilities are defined by its rules text or by the effect that created it. Abilities can also be granted to objects by rules or effects. (Effects that do so use the words "has," "have," "gains," or "gain.") Abilities generate effects. (See rule 609, "Effects.") | ||
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***'''112.3a.''' ''Spell abilities'' are abilities that are followed as instructions while an instant or sorcery spell is resolving. Any text on an instant or sorcery spell is a spell ability unless it's an activated ability, a triggered ability, or a static ability that fits the criteria described in rule 112.6. | ***'''112.3a.''' ''Spell abilities'' are abilities that are followed as instructions while an instant or sorcery spell is resolving. Any text on an instant or sorcery spell is a spell ability unless it's an activated ability, a triggered ability, or a static ability that fits the criteria described in rule 112.6. | ||
***'''112.3b''' ''Activated abilities'' have a cost and an effect. They are written as "[Cost]: [Effect.] [Activation instructions (if any).]" A player may ''activate'' such an ability whenever he or she has priority. Doing so puts it on the stack, where it remains until it's countered, it resolves, or it otherwise leaves the stack. See rule 602, "Activating Activated Abilities." | ***'''112.3b''' ''Activated abilities'' have a cost and an effect. They are written as "[Cost]: [Effect.] [Activation instructions (if any).]" A player may ''activate'' such an ability whenever he or she has priority. Doing so puts it on the stack, where it remains until it's countered, it resolves, or it otherwise leaves the stack. See rule 602, "Activating Activated Abilities." | ||
***'''112.3c''' ''Triggered abilities'' have a trigger condition and an effect. They are written as "[Trigger condition], [effect]," and begin with the word "when," "whenever," or "at." Whenever the trigger event occurs, the ability is put on the stack the next time a player would receive priority and stays there until it's countered, it resolves, or it otherwise leaves the stack. See rule 603, "Handling Triggered Abilities." | ***'''112.3c''' ''Triggered abilities'' have a trigger condition and an effect. They are written as "[Trigger condition], [effect]," and include (and usually begin with) the word "when," "whenever," or "at." Whenever the trigger event occurs, the ability is put on the stack the next time a player would receive priority and stays there until it's countered, it resolves, or it otherwise leaves the stack. See rule 603, "Handling Triggered Abilities." | ||
***'''112.3d''' ''Static abilities'' are written as statements. They're simply true. Static abilities create continuous effects which are active while the permanent with the ability is on the battlefield and has the ability, or while the object with the ability is in the appropriate zone. See rule 604, "Handling Static Abilities." | ***'''112.3d''' ''Static abilities'' are written as statements. They're simply true. Static abilities create continuous effects which are active while the permanent with the ability is on the battlefield and has the ability, or while the object with the ability is in the appropriate zone. See rule 604, "Handling Static Abilities." | ||
**'''112.4.''' Some activated abilities and some triggered abilities are ''mana abilities''. Mana abilities follow special rules: They don't use the stack, and, under certain circumstances, a player can activate mana abilities even if he or she doesn't have priority. See rule 605, "Mana Abilities." | **'''112.4.''' Some activated abilities and some triggered abilities are ''mana abilities''. Mana abilities follow special rules: They don't use the stack, and, under certain circumstances, a player can activate mana abilities even if he or she doesn't have priority. See rule 605, "Mana Abilities." | ||
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***'''112.6h''' An object's ability that states counters can't be placed on that object functions as that object is entering the battlefield in addition to functioning while that object is on the battlefield. | ***'''112.6h''' An object's ability that states counters can't be placed on that object functions as that object is entering the battlefield in addition to functioning while that object is on the battlefield. | ||
***'''112.6i''' An object's activated ability that has a cost that can't be paid while the object is on the battlefield functions from any zone in which its cost can be paid. | ***'''112.6i''' An object's activated ability that has a cost that can't be paid while the object is on the battlefield functions from any zone in which its cost can be paid. | ||
***'''112.6j''' A trigger condition that can't trigger from the battlefield functions in all zones it can trigger from. Other trigger conditions of the same triggered ability may function in different zones. {{CR Example|<c>Absolver Thrull</c> has the ability "When Absolver Thrull enters the battlefield or the creature it haunts | ***'''112.6j''' A trigger condition that can't trigger from the battlefield functions in all zones it can trigger from. Other trigger conditions of the same triggered ability may function in different zones. {{CR Example|<c>Absolver Thrull</c> has the ability "When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment." The first trigger condition functions from the battlefield and the second trigger condition functions from the exile zone. (See rule 702.54, "Haunt.")}} | ||
***'''112.6k''' An ability whose cost or effect specifies that it moves the object it's on out of a particular zone functions only in that zone, unless that ability's trigger condition, or a previous part of that ability's cost or effect, specifies that the object is put into that zone. {{CR Example|<c>Reassembling Skeleton</c> says "{{1}}{{B}}: Return Reassembling Skeleton from your graveyard to the battlefield tapped." A player may activate this ability only if Reassembling Skeleton is in his or her graveyard.}} | ***'''112.6k''' An ability whose cost or effect specifies that it moves the object it's on out of a particular zone functions only in that zone, unless that ability's trigger condition, or a previous part of that ability's cost or effect, specifies that the object is put into that zone. {{CR Example|<c>Reassembling Skeleton</c> says "{{1}}{{B}}: Return Reassembling Skeleton from your graveyard to the battlefield tapped." A player may activate this ability only if Reassembling Skeleton is in his or her graveyard.}} | ||
***'''112.6m''' An ability that modifies the rules for deck construction functions before the game begins. Such an ability modifies not just the Comprehensive Rules, but also the '''Magic: The Gathering''' Tournament Rules and any other documents that set the deck construction rules for a specific Constructed format. However, such an ability can't affect the format legality of a card, including whether it's banned or restricted. The current '''Magic: The Gathering''' Tournament Rules can be found at http://www.wizards.com/wpn/Events/Rules.aspx. | ***'''112.6m''' An ability that modifies the rules for deck construction functions before the game begins. Such an ability modifies not just the Comprehensive Rules, but also the '''Magic: The Gathering''' Tournament Rules and any other documents that set the deck construction rules for a specific Constructed format. However, such an ability can't affect the format legality of a card, including whether it's banned or restricted. The current '''Magic: The Gathering''' Tournament Rules can be found at [http://www.wizards.com/wpn/Events/Rules.aspx Wizards.com/WPN/Events/Rules.aspx]. | ||
***'''112.6n''' Abilities of emblems, plane cards, vanguard cards, and scheme cards function in the command zone. See rule 113, "Emblems"; rule 901, "Planar Magic"; rule 902, "Vanguard"; and rule 904, "Archenemy." | ***'''112.6n''' Abilities of emblems, plane cards, vanguard cards, and scheme cards function in the command zone. See rule 113, "Emblems"; rule 901, "Planar Magic"; rule 902, "Vanguard"; and rule 904, "Archenemy." | ||
**'''112.7.''' The ''source'' of an ability is the object that generated it. The source of an activated ability on the stack is the object whose ability was activated. The source of a triggered ability (other than a delayed triggered ability) on the stack, or one that has triggered and is waiting to be put on the stack, is the object whose ability triggered. To determine the source of a delayed triggered ability, see rules 603.7d–f. | **'''112.7.''' The ''source'' of an ability is the object that generated it. The source of an activated ability on the stack is the object whose ability was activated. The source of a triggered ability (other than a delayed triggered ability) on the stack, or one that has triggered and is waiting to be put on the stack, is the object whose ability triggered. To determine the source of a delayed triggered ability, see rules 603.7d–f. | ||
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**'''112.9.''' Activated and triggered abilities on the stack aren't spells, and therefore can't be countered by anything that counters only spells. Activated and triggered abilities on the stack can be countered by effects that specifically counter abilities, as well as by the rules (for example, an ability with one or more targets is countered if all its targets become illegal). Static abilities don't use the stack and thus can't be countered at all. | **'''112.9.''' Activated and triggered abilities on the stack aren't spells, and therefore can't be countered by anything that counters only spells. Activated and triggered abilities on the stack can be countered by effects that specifically counter abilities, as well as by the rules (for example, an ability with one or more targets is countered if all its targets become illegal). Static abilities don't use the stack and thus can't be countered at all. | ||
**'''112.10.''' Effects can add or remove abilities of objects. An effect that adds an ability will state that the object "gains" or "has" that ability. An effect that removes an ability will state that the object "loses" that ability. Effects that remove an ability remove all instances of it. If two or more effects add and remove the same ability, in general the most recent one prevails. (See rule 613, "Interaction of Continuous Effects.") | **'''112.10.''' Effects can add or remove abilities of objects. An effect that adds an ability will state that the object "gains" or "has" that ability. An effect that removes an ability will state that the object "loses" that ability. Effects that remove an ability remove all instances of it. If two or more effects add and remove the same ability, in general the most recent one prevails. (See rule 613, "Interaction of Continuous Effects.") | ||
**'''112.11.''' An effect that sets an object's characteristic, or simply states a quality of that object, is different from an ability granted by an effect. When an object "gains" or "has" an ability, that ability can be removed by another effect. If an effect defines a characteristic of the object ("[permanent] is [characteristic value]"), it's not granting an ability. (See rule 604.3.) Similarly, if an effect states a quality of that object ( | **'''112.11.''' Effects can stop an object from having a specified ability. These effects say that the object "can't have" that ability. If the object has that ability, it loses it. It's also impossible for an effect to add that ability to the object. If a resolving spell or ability tries to create a continuous effect that would add the specified ability to such an object, that continuous effect is not created, although that resolving spell or ability can still create other continuous effects. Continuous effects created by static abilities that would add the specified ability won't apply to that object. | ||
**'''112.12.''' An effect that sets an object's characteristic, or simply states a quality of that object, is different from an ability granted by an effect. When an object "gains" or "has" an ability, that ability can be removed by another effect. If an effect defines a characteristic of the object ("[permanent] is [characteristic value]"), it's not granting an ability. (See rule 604.3.) Similarly, if an effect states a quality of that object ("[creature] can't be blocked" for example), it's neither granting an ability nor setting a characteristic. (See rules 700.4 and 700.5.) {{CR Example|<c>Muraganda Petroglyphs</c> reads, "Creatures with no abilities get +2/+2." A <c>Runeclaw Bear</c> (a creature with no abilities) enchanted by an Aura that says "Enchanted creature has flying" would not get +2/+2. A Runeclaw Bear enchanted by an Aura that says "Enchanted creature is red" or "Enchanted creature can't be blocked" would get +2/+2.}} | |||
}} | }} | ||
[[Category:Magic rules]] | [[Category:Magic rules]] |
Revision as of 03:03, 9 March 2014
Template:Navigation CRAn ability is text and a characteristic on an object that is unitalicized, being neither flavor text nor reminder text.
Abilities always fall into one of three categories: activated abilities, triggered abilities, and static abilities. Some activated or triggered abilities are also mana abilities, and some static abilities are also evasion abilities. Some abilities may be indicated by the presence of a keyword.
Apart from certain keyword abilities that may be strung together on the same line, each separate ability of a card is listed on a different line. Separate abilities function independently of each other.
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