Ability: Difference between revisions
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**'''402.6.''' Once activated or triggered, an ability exists independently of its source as an ability on the stack. Destruction or removal of the source after that time won’t affect the ability. Note that some abilities cause a source to do something (for example, “Prodigal Sorcerer deals 1 damage to target creature or player”) rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source because the effect needs to be divided checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in play, its last known information is used. | **'''402.6.''' Once activated or triggered, an ability exists independently of its source as an ability on the stack. Destruction or removal of the source after that time won’t affect the ability. Note that some abilities cause a source to do something (for example, “Prodigal Sorcerer deals 1 damage to target creature or player”) rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source because the effect needs to be divided checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in play, its last known information is used. | ||
**'''402.7.''' An object may have multiple abilities. Aside from certain defined abilities that may be strung together on a single line (see rule 502, “Keyword Abilities”), each paragraph break in a card’s text marks a separate ability. An object may also have multiple instances of the same ability. Each instance functions independently. This may or may not produce more effects than a single instance; refer to the specific ability for more information. | **'''402.7.''' An object may have multiple abilities. Aside from certain defined abilities that may be strung together on a single line (see rule 502, “Keyword Abilities”), each paragraph break in a card’s text marks a separate ability. An object may also have multiple instances of the same ability. Each instance functions independently. This may or may not produce more effects than a single instance; refer to the specific ability for more information. | ||
**402.8. Abilities of an instant or sorcery usually function only while the object is on the stack. Abilities of all other objects usually function only while that object is in play. The exceptions are as follows: | **'''402.8.''' Abilities of an instant or sorcery usually function only while the object is on the stack. Abilities of all other objects usually function only while that object is in play. The exceptions are as follows: | ||
***402.8a Characteristic-defining abilities function in all zones. (See rule 405.2.) | ***'''402.8a''' Characteristic-defining abilities function in all zones. (See rule 405.2.) | ||
***402.8b An ability that states which zones it functions in functions only from those zones. | ***'''402.8b''' An ability that states which zones it functions in functions only from those zones. | ||
***402.8c An ability of an object that modifies what it costs to play functions on the stack. | ***'''402.8c''' An ability of an object that modifies what it costs to play functions on the stack. | ||
***402.8d An object’s ability that restricts or modifies how that object can be played functions in any zone from which it could be played. | ***'''402.8d''' An object’s ability that restricts or modifies how that object can be played functions in any zone from which it could be played. | ||
***402.8e An object’s ability that modifies how it comes into play functions as that object is coming into play. See rule 419.6i. | ***'''402.8e''' An object’s ability that modifies how it comes into play functions as that object is coming into play. See rule 419.6i. | ||
***402.8f An object’s activated ability that has a cost that can’t be paid while the object is in play functions from any zone in which its cost can be paid. | ***'''402.8f''' An object’s activated ability that has a cost that can’t be paid while the object is in play functions from any zone in which its cost can be paid. | ||
***402.8g A trigger condition that can trigger only in a zone other than the in-play zone triggers from that zone. Other trigger conditions of the same triggered ability may function in different zones. | ***'''402.8g''' A trigger condition that can trigger only in a zone other than the in-play zone triggers from that zone. Other trigger conditions of the same triggered ability may function in different zones. | ||
****'''Example''':<br> <c>Absolver Thrull</c> has the ability “When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.” The first trigger condition triggers from the in-play zone and the second trigger condition functions from the removed-from-the-game zone. | ****'''Example''':<br> <c>Absolver Thrull</c> has the ability “When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.” The first trigger condition triggers from the in-play zone and the second trigger condition functions from the removed-from-the-game zone. | ||
***402.8h An ability whose cost or effect specifies that it moves the object it’s on out of a particular zone functions only in that zone, unless that ability’s trigger condition, or a previous part of that ability’s cost or effect, specifies that the object is put into that zone. | ***'''402.8h''' An ability whose cost or effect specifies that it moves the object it’s on out of a particular zone functions only in that zone, unless that ability’s trigger condition, or a previous part of that ability’s cost or effect, specifies that the object is put into that zone. | ||
****'''Example''':<Br> <c>Necrosavant</c> says “{{3}}{{B}}{{B}}, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep.” A player may play this ability only if Necrosavant is in his or her graveyard. | ****'''Example''':<Br> <c>Necrosavant</c> says “{{3}}{{B}}{{B}}, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep.” A player may play this ability only if Necrosavant is in his or her graveyard. | ||
|}} | |}} | ||
[[Category:Magic rules]] | [[Category:Magic rules]] |
Revision as of 16:46, 21 October 2007
An ability is text on an object that is unitalicized, being neither flavor text nor reminder text.
Abilities always fall into one of three categories: activated abilities, triggered abilities, and static abilities. Some activated or triggered abilities are also mana abilities, and some static abilities are also evasion abilities. Some abilities may be indicated by the presence of a keyword.
Apart from certain keyword abilities that may be strung together on the same line, each separate ability of a card is listed on a different line. Separate abilities function independently of each other.
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