Absorb: Difference between revisions
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*<c>Lymph Sliver</c> - {{4}}{{W}}<br>Creature {{-}} Sliver<br>3/3<br>All Sliver creatures have absorb 1. ''(If a source would deal damage to a Sliver, prevent 1 of that damage.)''<br> | *<c>Lymph Sliver</c> - {{4}}{{W}}<br>Creature {{-}} Sliver<br>3/3<br>All Sliver creatures have absorb 1. ''(If a source would deal damage to a Sliver, prevent 1 of that damage.)''<br> | ||
}} | }} | ||
[[Category:Keywords]] | [[Category:Keywords]] | ||
[[Category:Magic rules]] | [[Category:Magic rules]] |
Revision as of 21:11, 4 June 2014
Absorb is a damage prevention keyword ability, written as Absorb N, where N is a number. It prevents N damage from each single source that deals damage to the creature. Absorb was introduced in Future Sight. By its nature as a damage prevention ability, this is a white ability. It has only been printed on one card so far, the timeshifted Lymph Sliver.
From the ()
Reminder Text
The reminder text for Absorb on Lymph Sliver reads "If a source would deal damage to a Sliver, prevent 1 of that damage." Presumably, on a card that just had Absorb, "Sliver" would be replaced by "this creature" or something like that.