Balance: Difference between revisions
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{{For|the relationship between spell color and land distribution|Color balance}} | |||
'''Balance'''<ref name="Making 1">{{DailyRef|making-magic/making-dynasty-part-1-2022-01-27|The Making of a Dynasty, Part 1|[[Mark Rosewater]]|January 27, 2022}}</ref> and '''Harmony'''<ref name= "Making 2">{{DailyRef|making-magic/making-dynasty-part-2-2022-01-31|The Making of a Dynasty, Part 2|[[Mark Rosewater]]|January 31, 2022}}</ref> are [[playtest]] names for an unnamed mechanic in ''[[Kamigawa: Neon Dynasty]]''. | '''Balance'''<ref name="Making 1">{{DailyRef|making-magic/making-dynasty-part-1-2022-01-27|The Making of a Dynasty, Part 1|[[Mark Rosewater]]|January 27, 2022}}</ref> and '''Harmony'''<ref name= "Making 2">{{DailyRef|making-magic/making-dynasty-part-2-2022-01-31|The Making of a Dynasty, Part 2|[[Mark Rosewater]]|January 31, 2022}}</ref> are [[playtest]] names for an unnamed mechanic in ''[[Kamigawa: Neon Dynasty]]''. | ||
==Description== | ==Description== | ||
Balance/Harmony is a [[threshold]] ability where you need to control an [[artifact]] and an [[enchantment]], and which is centered in [[black]]. It enables some decks that play a combination of both sides (traditional versus modernity). [[R&D]] focused it in [[white]] and black as a [[draft archetype]].<ref name= "Making 2"/> | Balance/Harmony is a [[threshold]] ability where you need to control an [[artifact]] and an [[enchantment]], and which is centered in [[black]]. It enables some decks that play a combination of both sides (traditional versus modernity). [[R&D]] focused it in [[white]] and black as a [[draft archetype]].<ref name= "Making 2"/> | ||
Prior to this, [[Throne of Eldraine|''Throne of Eldraine'']] had a blue-white archetype also focused on artifacts and enchantments, leading to the two related cards below. Unlike balance, the archetype paid off when either was controlled rather than maximized when both are. | |||
==Example== | ==Example== | ||
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{{columns-list|colwidth=15em| | {{columns-list|colwidth=15em| | ||
*<c>Banishing Slash</c> | *<c>Banishing Slash</c> | ||
*<c>Kami of Terrible Secrets</c> | |||
*<c>Naomi, Pillar of Order</c> | *<c>Naomi, Pillar of Order</c> | ||
*<c>Okiba | *<c>Okiba Salvage</c> | ||
*<c>Soul Transfer</c> | |||
*<c>When We Were Young</c> | *<c>When We Were Young</c> | ||
}} | }} | ||
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{{columns-list|colwidth=15em| | {{columns-list|colwidth=15em| | ||
*<c>Assassin's Ink</c> | *<c>Assassin's Ink</c> | ||
*<c>Banish Into Fable</c> | |||
*<c>Nezumi Bladeblesser</c> | *<c>Nezumi Bladeblesser</c> | ||
*<c>Roadside Reliquary</c> | |||
*<c>Shinechaser</c> | *<c>Shinechaser</c> | ||
}} | |||
==References== | ==References== |
Latest revision as of 15:05, 22 July 2022
- For the relationship between spell color and land distribution, see Color balance.
Balance[1] and Harmony[2] are playtest names for an unnamed mechanic in Kamigawa: Neon Dynasty.
Description
Balance/Harmony is a threshold ability where you need to control an artifact and an enchantment, and which is centered in black. It enables some decks that play a combination of both sides (traditional versus modernity). R&D focused it in white and black as a draft archetype.[2]
Prior to this, Throne of Eldraine had a blue-white archetype also focused on artifacts and enchantments, leading to the two related cards below. Unlike balance, the archetype paid off when either was controlled rather than maximized when both are.
Example
Example
Banishing Slash
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Cards with Balance
Cards with similar effects
References
- ↑ Mark Rosewater (January 27, 2022). "The Making of a Dynasty, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ a b Mark Rosewater (January 31, 2022). "The Making of a Dynasty, Part 2". magicthegathering.com. Wizards of the Coast.