David Howell: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Hunterofsalvation
No edit summary
>Hunterofsalvation
mNo edit summary
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''David "Dave" Howell''' is a board game designer and an employee in the early days of [[Wizards of the Coast]].<ref>[https://boardgamegeek.com/boardgamedesigner/1346/david-howell David Howel]</ref><ref>[https://boardgamegeek.com/user/snarke Snarke]</ref>
'''David "Dave" Howell''' is a board game designer, who was an early days employee of [[Wizards of the Coast]].<ref>[https://boardgamegeek.com/boardgamedesigner/1346/david-howell David Howell]</ref><ref>[https://boardgamegeek.com/user/snarke Snarke]</ref>


He co-wrote and co-edited Wizards of the Coast's first product, "The Primal Order," and wrote the fourth book in that series, "Chessboards: The Planes of Possibility." He was the production manager for ''[[Magic: The Gathering]]'' from ''[[Alpha]]'' through the ''[[Revised]]'', and also managed production of the first couple of foreign editions. He created and managed the online support team as the Cyberspace Liaison ("[email protected]"), which for a while had the broadest online support of any company. He transferred these responsibilities to others when he was tapped to found the Book Publishing Division, which worked with [[HarperPrism]] to publish the first tie-in novels. He  left Wizards in December of [[1995]].
He co-wrote and co-edited Wizards of the Coast's first product, "The Primal Order," and wrote the fourth book in that series, "Chessboards: The Planes of Possibility." He was the production manager for ''[[Magic: The Gathering]]'' from ''[[Alpha]]'' through the ''[[Revised]]'', and also managed production of the first couple of foreign editions. He created and managed the online support team as the Cyberspace Liaison ("[email protected]"), which for a while had the broadest online support of any company. He transferred these responsibilities to others when he was tapped to found the Book Publishing Division, which worked with [[HarperPrism]] to publish the first tie-in novels. He  left Wizards in December of [[1995]].
Line 5: Line 5:
Since that time, he has been a frequent playtester and design assistant for James Ernest and Cheapass Games. In 2012 he Kickstarted PennyGems, a series of board game tokens.
Since that time, he has been a frequent playtester and design assistant for James Ernest and Cheapass Games. In 2012 he Kickstarted PennyGems, a series of board game tokens.


According to [[http://howell.seattle.wa.us/games/mtg/contributions.html Dave himself]], he was responsible for coining the terms [[summoning sickness]] and [[flavor text]], and the creation of the very first [[tap symbol]].<ref>[http://howell.seattle.wa.us/games/mtg/contributions.html David Howell: Contributions]</ref>
According to Dave himself, he was responsible for coining the terms [[summoning sickness]] and [[flavor text]], and the creation of the very first [[tap symbol]].<ref>[http://howell.seattle.wa.us/games/mtg/contributions.html David Howell: Contributions]</ref>


==References==
==References==

Latest revision as of 05:22, 14 October 2019

David "Dave" Howell is a board game designer, who was an early days employee of Wizards of the Coast.[1][2]

He co-wrote and co-edited Wizards of the Coast's first product, "The Primal Order," and wrote the fourth book in that series, "Chessboards: The Planes of Possibility." He was the production manager for Magic: The Gathering from Alpha through the Revised, and also managed production of the first couple of foreign editions. He created and managed the online support team as the Cyberspace Liaison ("[email protected]"), which for a while had the broadest online support of any company. He transferred these responsibilities to others when he was tapped to found the Book Publishing Division, which worked with HarperPrism to publish the first tie-in novels. He left Wizards in December of 1995.

Since that time, he has been a frequent playtester and design assistant for James Ernest and Cheapass Games. In 2012 he Kickstarted PennyGems, a series of board game tokens.

According to Dave himself, he was responsible for coining the terms summoning sickness and flavor text, and the creation of the very first tap symbol.[3]

References