Tenth Edition/Theme decks: Difference between revisions
>Tuamir (Created page with "{{DISPLAYTITLE:''10th Edition''/Theme decks}} ''10th Edition'' has five monocolored theme decks.<ref>{{DailyRef|mtgcom/arcana/1343|''Tenth...") |
>Yandere-sliver No edit summary |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:'' | {{DISPLAYTITLE:''Tenth Edition''/Theme decks}} | ||
''[[ | {{SubTabs | ||
|sub1 = Changes | |||
|sub2 = Theme decks | |||
}} | |||
''[[Tenth Edition]]'' has five monocolored [[Theme deck (preconstructed)|theme decks]].<ref>{{DailyRef|theme-decks-2007-05-29|Theme Decks|[[Magic Arcana]]|May 29, 2007}}</ref><ref>{{DailyRef|tenth-edition-theme-decks-revealed-2007-07-09|''Tenth Edition'' Theme Decks Revealed|[[Magic Arcana]]|July 9, 2007}}</ref><ref>{{DailyRef|feature/tenth-edition-theme-decks-2008-08-18|''Tenth Edition'' Theme Decks|[[Magic Arcana]]|August 18, 2008 }}</ref> | |||
==Decklists== | ==Decklists== | ||
Line 8: | Line 12: | ||
{{cquote|Manipulate, deceive, humiliate, win. Frustrate your enemies by undoing all their hard work while you tear through your library for whatever spell you need. Then deliver the deathblow at your leisure with a little help from the archmage <c>Arcanis the Omnipotent</c>.<ref>{{Deckpage|tenthedition|2|10th Edition|Arcanis's Guile}}</ref>}} | {{cquote|Manipulate, deceive, humiliate, win. Frustrate your enemies by undoing all their hard work while you tear through your library for whatever spell you need. Then deliver the deathblow at your leisure with a little help from the archmage <c>Arcanis the Omnipotent</c>.<ref>{{Deckpage|tenthedition|2|10th Edition|Arcanis's Guile}}</ref>}} | ||
[[ | [[File:ArcanisGuile.jpg|right]] | ||
<d title="Arcanis's Guile"> | <d title="Arcanis's Guile"> | ||
Lands | Lands | ||
Line 43: | Line 47: | ||
{{cquote|Let your enemies' aggression be their own undoing. You'll parry every strike, neutralize every creature, and roadblock every assault in your foe's arsenal, then win by a well-aimed stroke. Remember Cho-Manno's motto: "The first principle of war is to be the last to die."<ref>{{Deckpage|tenthedition|1|10th Edition|Cho-Manno's Resolve}}</ref>}} | {{cquote|Let your enemies' aggression be their own undoing. You'll parry every strike, neutralize every creature, and roadblock every assault in your foe's arsenal, then win by a well-aimed stroke. Remember Cho-Manno's motto: "The first principle of war is to be the last to die."<ref>{{Deckpage|tenthedition|1|10th Edition|Cho-Manno's Resolve}}</ref>}} | ||
[[ | [[File:ChoResolve.jpg|right]] | ||
<d title="Cho-Manno's Resolve"> | <d title="Cho-Manno's Resolve"> | ||
Lands | Lands | ||
Line 76: | Line 80: | ||
'''Evincar's Tyranny''' is a [[black]] theme deck. | '''Evincar's Tyranny''' is a [[black]] theme deck. | ||
{{cquote|The throne of power is not for the weak. It takes a strong mind and an even stronger stomach to dispense such darkness, spell after spell. Summon the tyrannical evincar Crovax himself to crush your enemy under the weight of your sinister minions.<ref>{{Deckpage|tenthedition|3|10th Edition|Evincar's Tyranny}}</ref>}} | {{cquote|The throne of power is not for the weak. It takes a strong mind and an even stronger stomach to dispense such darkness, spell after spell. Summon the tyrannical evincar Crovax himself to crush your enemy under the weight of your sinister minions.<ref>{{Deckpage|tenthedition|3|10th Edition|Evincar's Tyranny}}</ref>}} | ||
[[ | [[File:EvincarsTyranny.jpg|right]] | ||
<d title="Evincar's Tyranny"> | <d title="Evincar's Tyranny"> | ||
Lands | Lands | ||
Line 116: | Line 120: | ||
{{cquote|Patience is no virtue. With the pit fighter Kamahl and a horde of temper-challenged "haste" creatures at your command, you'll scorch your way to victory before your enemy even finds the snooze button. Attack and burn anything that stands in your way. Why wait?<ref>{{Deckpage|tenthedition|4|10th Edition|Kamahl's Temper}}</ref>}} | {{cquote|Patience is no virtue. With the pit fighter Kamahl and a horde of temper-challenged "haste" creatures at your command, you'll scorch your way to victory before your enemy even finds the snooze button. Attack and burn anything that stands in your way. Why wait?<ref>{{Deckpage|tenthedition|4|10th Edition|Kamahl's Temper}}</ref>}} | ||
[[ | [[File:KamahlsTemper.jpg|right]] | ||
<d title="Kamahl's Temper"> | <d title="Kamahl's Temper"> | ||
Lands | Lands | ||
Line 148: | Line 152: | ||
The two rares in this deck are <c>Beacon of Destruction</c> and <c>Kamahl, Pit Fighter</c>. | The two rares in this deck are <c>Beacon of Destruction</c> and <c>Kamahl, Pit Fighter</c>. | ||
===Molimo's Might=== | ===Molimo's Might=== | ||
'''Molimo's Might''' is a [[ | '''Molimo's Might''' is a [[green]] theme deck. | ||
[[ | [[File:MolimosMight.jpg|right]] | ||
{{cquote|The "Molimo's Might" deck starts off a little slowly, but it finishes with a wallop. Early in the game, get as many Forests into play as possible. <c>Rampant Growth</c> and <c>Civic Wayfinder</c> are great ways to find more. Once you've got a bunch of lands out, you can play creatures that are just plain bigger than your opponent’s creatures. Half a dozen of them have a power of 5 or more! | {{cquote|The "Molimo's Might" deck starts off a little slowly, but it finishes with a wallop. Early in the game, get as many Forests into play as possible. <c>Rampant Growth</c> and <c>Civic Wayfinder</c> are great ways to find more. Once you've got a bunch of lands out, you can play creatures that are just plain bigger than your opponent’s creatures. Half a dozen of them have a power of 5 or more! | ||
Line 190: | Line 194: | ||
{{Reflist}} | {{Reflist}} | ||
{{Core set theme decks}} | {{Core set theme decks|sort=A}}<!--hexadecimal for 10--> |
Latest revision as of 02:00, 19 June 2019
Warning: Display title "<i>Tenth Edition/Theme decks</i>" overrides earlier display title "<i>Tenth Edition</i>/Theme decks".
Tenth Edition has five monocolored theme decks.[1][2][3]
Decklists
Arcanis's Guile
Arcanis's Guile is a blue theme deck.
“ | Manipulate, deceive, humiliate, win. Frustrate your enemies by undoing all their hard work while you tear through your library for whatever spell you need. Then deliver the deathblow at your leisure with a little help from the archmage Arcanis the Omnipotent.[4] | ” |
The 2 rares in this deck are Arcanis the Omnipotent and Denizen of the Deep.
Cho-Manno's Resolve
Cho-Manno's Resolve is a white theme deck.
“ | Let your enemies' aggression be their own undoing. You'll parry every strike, neutralize every creature, and roadblock every assault in your foe's arsenal, then win by a well-aimed stroke. Remember Cho-Manno's motto: "The first principle of war is to be the last to die."[5] | ” |
The two rares in this deck are Cho-Manno, Revolutionary and Pariah.
Evincar's Tyranny
Evincar's Tyranny is a black theme deck.
“ | The throne of power is not for the weak. It takes a strong mind and an even stronger stomach to dispense such darkness, spell after spell. Summon the tyrannical evincar Crovax himself to crush your enemy under the weight of your sinister minions.[6] | ” |
The two rares in this deck are Ascendant Evincar and Mortivore.
Kamahl's Temper
Kamahl's Temper is a red theme deck.
“ | Patience is no virtue. With the pit fighter Kamahl and a horde of temper-challenged "haste" creatures at your command, you'll scorch your way to victory before your enemy even finds the snooze button. Attack and burn anything that stands in your way. Why wait?[7] | ” |
Lands (17)
17 Mountain
Creatures (13)
The two rares in this deck are Beacon of Destruction and Kamahl, Pit Fighter.
Molimo's Might
Molimo's Might is a green theme deck.
“ | The "Molimo's Might" deck starts off a little slowly, but it finishes with a wallop. Early in the game, get as many Forests into play as possible. Rampant Growth and Civic Wayfinder are great ways to find more. Once you've got a bunch of lands out, you can play creatures that are just plain bigger than your opponent’s creatures. Half a dozen of them have a power of 5 or more!
As if your creatures weren't brutal enough, Blanchwood Armor permanently gives one of them a power and toughness boost equal to the number of Forests you have in play (which is probably a lot). Giant Growth gives a temporary +3/+3 boost to any creature, and Overrun gives the same boost to all your creatures. Your opponent will be wearing footprints.[8] |
” |
The two rares in this deck are Hurricane and Molimo, Maro-Sorcerer.
References
- ↑ Magic Arcana (May 29, 2007). "Theme Decks". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (July 9, 2007). "Tenth Edition Theme Decks Revealed". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (August 18, 2008). "Tenth Edition Theme Decks". magicthegathering.com. Wizards of the Coast.
- ↑ 10th Edition Theme Deck: Arcanis's Guile — Wizards of the Coast
- ↑ 10th Edition Theme Deck: Cho-Manno's Resolve — Wizards of the Coast
- ↑ 10th Edition Theme Deck: Evincar's Tyranny — Wizards of the Coast
- ↑ 10th Edition Theme Deck: Kamahl's Temper — Wizards of the Coast
- ↑ 10th Edition Theme Deck: Molimo's Might — Wizards of the Coast