Modern Tron deck: Difference between revisions

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>LegacymtgsalvationUser18923
(Gifts Tron has lost significant popularity and GR Tron is now the most popular version of Tron in the format. I have left the Gifts Tron information, but have added on some about GR Tron.)
>TheZahir
m (Minor grammatical fix. “Once-most” is not an acceptable hyphenation.)
 
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'''Modern Tron''', or Urzatron, is a combo deck that runs off of the [[Urzatron|three "Urza" lands]] (<c>Urza's Mine</c>, <c>Urza's Power Plant</c> and <c>Urza's Tower</c>) in order to make large amounts of mana. There are a number of different kinds of such decks in the format; this article will detail the most common variants.
'''Modern Tron''', or Urzatron, is a deck that runs off of the [[Urzatron|three "Urza" lands]] (<c>Urza's Mine</c>, <c>Urza's Power Plant</c> and <c>Urza's Tower</c>) in order to make large amounts of mana. There are a number of different kinds of such decks in the format; this article will detail the most common variants.


Gifts Tron, also known as UW Tron, uses <c>Gifts Ungiven</c>, <c>Expedition Map</c> or <c>Realms Uncharted</c> to [[tutor]] for the lands. The deck is pretty straightforward: assemble the combo pieces, use removal and permission as necessary, and ramp into fatties like <c>Emrakul, the Aeons Torn</c>.
RG Tron, once the most popular archetype, is a Green-based Urzatron deck that frequently splashed for Red in order to gain removal. In terms of assembling Urzatron, it is the fastest and most consistent Urzatron deck in the format, playing a plethora of [[cantrip]]s and [[tutor]]s to do so, allowing it to land powerful cards such as <c>Karn Liberated</c> as early as turn 3. Its drawback is that it is far more reliant on assembling Urzatron than the other decks, and thus is set back significantly more by disruption such as [[land destruction]]. As Modern developed, the power of two-damage sweepers was weakened and <c>Walking Ballista</c> was printed, giving Tron a secondary payoff and superior defensive option. Most Tron decks now eschew Red, adding <c>Relic of Progenitus</c> as a better disruptive piece and ignoring aggressive matchups entirely.


<d title="Gifts Tron">
<d title="RG Tron">
Lands
Lands
1 Celestial Colonnade
2 Forest
1 Eye of Ugin
1 Ghost Quarter
2 Hallowed Fountain
4 Grove of the Burnwillows
1 Breeding Pool
1 Sanctum of Ugin
4 Misty Rainforest
1 Island
2 Seachrome Coast
1 Tolaria West
4 Urza's Mine
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Power Plant
Line 18: Line 14:


Creatures
Creatures
1 Elesh Norn, Grand Cenobite
2 Spellskite
1 Emrakul, the Aeons Torn
2 Ulamog, the Ceaseless Hunger
1 Iona, Shield of Emeria
2 World Breaker
1 Ulamog, the Infinite Gyre
2 Wurmcoil Engine


Instants
Instants
1 Condescend
3 Kozilek's Return
4 Gifts Ungiven
4 Path to Exile
3 Remand
1 Repeal
4 Thirst for Knowledge


Sorceries
Sorceries
1 Day of Judgment
4 Ancient Stirrings
2 Sylvan Scrying
4 Sylvan Scrying
1 Timely Reinforcements
1 Unburial Rites
1 Wrath of God


Artifacts
Artifacts
3 Azorius Signet
4 Chromatic Sphere
3 Expedition Map
4 Chromatic Star
1 Simic Signet
4 Expedition Map
3 Oblivion Stone


Enchantments
Planeswalkers
1 Oblivion Ring
4 Karn Liberated
2 Ugin, the Spirit Dragon


Sideboard
Sideboard
2 Celestial Purge
1 Crumble to Dust
1 Disenchant
1 Ghost Quarter
2 Dispel
1 Ethersworn Canonist
1 Ghostly Prison
2 Grafdigger's Cage
2 Grafdigger's Cage
1 Negate
3 Nature's Claim
1 Rule of Law
2 Relic of Progenitus
1 Stony Silence
1 Spellskite
2 Timely Reinforcements
1 Sudden Shock
1 Wurmcoil Engine
2 Thragtusk
2 Warping Wail
</d>
</d>


Gifts Tron, also known as UW Tron, uses <c>Gifts Ungiven</c>, <c>Expedition Map</c> or <c>Realms Uncharted</c> to [[tutor]] for the lands. The deck is pretty straightforward: assemble the combo pieces, use removal and permission as necessary, and ramp into game ending threats. More common during the Extended era, the deck fell out of favour around 2014, with classic UW control being superior in consistency and had gained more in recent printings, while Gifts Tron and other blue Tron decks having a fairly rigid base.


GR Tron, also known as Eldrazi Tron or EldraziGreen, is a Green-based Urzatron deck that frequently splashes for Red in order to gain removal such as <c>Pyroclasm</c>. In terms of assembling Urzatron, it is the fastest and most consistent Urzatron deck in the format, playing a plethora of [[cantrip|cantrips]] and [[tutor|tutors]] to do so, allowing it to land powerful cards such as <c>Karn Liberated</c> as early as turn 3. Its drawback is that it is far more reliant on assembling Urzatron than the other decks, and thus is set back significantly more by disruption such as [[land destruction]].
<d title="Gifts Tron">
 
<d title="GR Tron">
Lands
Lands
1 Eye of Ugin
1 Academy Ruins
2 Forest
3 Celestial Colonnade
4 Flooded Strand
1 Ghost Quarter
1 Ghost Quarter
4 Grove of the Burnwillows
1 Hallowed Fountain
4 Urza's Mine
1 Island
4 Urza's Power Plant
1 Plains
1 Snow-Covered Island
1 Snow-Covered Plains
3 Urza's Mine
3 Urza's Power Plant
4 Urza's Tower
4 Urza's Tower


Creatures
Creatures
1 Emrakul, the Aeons Torn
1 Elesh Norn, Grand Cenobite
3 Wurmcoil Engine
1 Iona, Shield of Emeria
1 Snapcaster Mage
1 Sundering Titan
4 Wall of Omens
 
Instants
2 Condescend
4 Gifts Ungiven
4 Path to Exile
1 Repeal
4 Thirst for Knowledge


Sorceries
Sorceries
4 Ancient Stirrings
1 Day of Judgment
4 Pyroclasm
1 Supreme Verdict
4 Sylvan Scrying
1 Unburial Rites
1 Wrath of God


Artifacts
Artifacts
4 Chromatic Sphere
4 Azorius Signet
4 Chromatic Star
1 Engineered Explosives
4 Expedition Map
2 Expedition Map
4 Oblivion Stone
4 Relic of Progenitus


Enchantments
Planeswalkers
1 Oblivion Ring
1 Elspeth, Sun's Champion
1 Ugin, the Spirit Dragon


Sideboard
Sideboard
1 Firespout
1 Celestial Purge
1 Ghost Quarter
1 Disenchant
2 Mindslaver
1 Elspeth, Sun's Champion
4 Nature's Claim
3 Negate
3 Spellskite
1 Pithing Needle
1 Sundering Titan
3 Relic of Progenitus
2 Torpor Orb
4 Thought-Knot Seer
1 Wurmcoil Engine
1 Ugin, the Spirit Dragon
</d>
</d>


[[Category:Tournament decks]]
[[Category:Tournament decks]]
[[Category:Modern format]]
[[Category:Modern format]]

Latest revision as of 04:50, 14 July 2020

Modern Tron, or Urzatron, is a deck that runs off of the three "Urza" lands (Urza's Mine, Urza's Power Plant and Urza's Tower) in order to make large amounts of mana. There are a number of different kinds of such decks in the format; this article will detail the most common variants.

RG Tron, once the most popular archetype, is a Green-based Urzatron deck that frequently splashed for Red in order to gain removal. In terms of assembling Urzatron, it is the fastest and most consistent Urzatron deck in the format, playing a plethora of cantrips and tutors to do so, allowing it to land powerful cards such as Karn Liberated as early as turn 3. Its drawback is that it is far more reliant on assembling Urzatron than the other decks, and thus is set back significantly more by disruption such as land destruction. As Modern developed, the power of two-damage sweepers was weakened and Walking Ballista was printed, giving Tron a secondary payoff and superior defensive option. Most Tron decks now eschew Red, adding Relic of Progenitus as a better disruptive piece and ignoring aggressive matchups entirely.

Gifts Tron, also known as UW Tron, uses Gifts Ungiven, Expedition Map or Realms Uncharted to tutor for the lands. The deck is pretty straightforward: assemble the combo pieces, use removal and permission as necessary, and ramp into game ending threats. More common during the Extended era, the deck fell out of favour around 2014, with classic UW control being superior in consistency and had gained more in recent printings, while Gifts Tron and other blue Tron decks having a fairly rigid base.