Glenn Elliott: Difference between revisions
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'''Glenn Elliott''' was a | {{otheruses|Glenn}} | ||
'''Glenn Elliott''' was a designer for [[Wizards of the Coast]], from August 1993 till December 2000·<ref>{{WebRef|url=https://www.linkedin.com/in/glennedwardelliott/details/experience/|title=Glenn Elliott profile|publisher=Linkedin.com}}</ref> | |||
He was part of the design team of ''[[The Dark]]'', which was his only official | He was coordinator of [[R&D|Research & Development]] from 1993 through 1995, and Product Manager for ''[[Magic: the Gathering]]'' during 1994 and 1995. He was part of the design team of ''[[The Dark]]'', which was his only official ''Magic'' design credit. Like [[Steve Bishop]] he was later involved with ''[[Wikipedia:Netrunner|Netrunner]]''. He also was the Lead Designer for the ''BattleTech'' [[TCG]] and its 5 expansions, including the design of the initial prototype. Furthermore, he was Designer for the ''RoboRally'' board game expansions, including the Origins Award winning "Grand Prix" expansion. | ||
==References== | ==References== |
Latest revision as of 14:01, 13 October 2023
- For other uses, see Glenn.
Glenn Elliott was a designer for Wizards of the Coast, from August 1993 till December 2000·[1]
He was coordinator of Research & Development from 1993 through 1995, and Product Manager for Magic: the Gathering during 1994 and 1995. He was part of the design team of The Dark, which was his only official Magic design credit. Like Steve Bishop he was later involved with Netrunner. He also was the Lead Designer for the BattleTech TCG and its 5 expansions, including the design of the initial prototype. Furthermore, he was Designer for the RoboRally board game expansions, including the Origins Award winning "Grand Prix" expansion.
References
- ↑ Glenn Elliott profile. Linkedin.com.