Legacy Enchantress deck: Difference between revisions

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<d title="Enchantress - Matteo Opatti - Grand Prix Madrid 2010">
<d title="Enchantress">
Enchantresses
Enchantresses
4 Argothian Enchantress
4 Argothian Enchantress
4 Enchantress's Presence
4 Enchantress's Presence
2 Sigil of the Empty Throne


Mana Acceleration
Mana Acceleration
3 Elvish Spirit Guide
4 Utopia Sprawl
4 Utopia Sprawl
3 Wild Growth
2 Wild Growth
2 Exploration


Control Elements
Control Elements
3 Sterling Grove
4 Sterling Grove
2 Mirri's Guile
1 Moat
4 Elephant Grass
4 Elephant Grass
3 Solitary Confinement
2 Solitary Confinement
2 Ground Seal
2 Ground Seal
2 Replenish
2 Replenish
1 Aura of Silence
2 Aura of Silence
1 Lignify
1 Lignify
1 Oblivion Ring
1 Oblivion Ring
1 Sacred Mesa
1 Words of War
1 Words of War
2 Sigil of the Empty Throne
2 City of Solitude


Lands
Lands
7 Forest
7 Forest
1 Karakas
1 Karakas
1 Misty Rainforest
2 Misty Rainforest
1 Plains
1 Plains
2 Savannah
2 Savannah
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1 Circle of Protection: Red
1 Circle of Protection: Red
2 Enlightened Tutor
2 Enlightened Tutor
1 Ethersworn Canonist
1 Nevermore
1 In the Eye of Chaos
1 Karmic Justice
1 Karmic Justice
1 Moat
1 Moat
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1 Rule of Law
1 Rule of Law
1 Runed Halo
1 Runed Halo
1 Sacred Ground
2 Sacred Ground
1 Sterling Grove
1 Solitary Confinement
3 Vexing Shusher</d>
1 City of Solitude
2 Vexing Shusher</d>


[[Category:Tournament decks]]
[[Category:Tournament decks]]

Latest revision as of 22:09, 4 June 2014

Enchantress is an enchantment based deck trying to garner massive amounts of card advantage from the namesake Enchantresses, Argothian Enchantress and Enchantress's Presence with playing multiple enchantments.

Early on some mana acceleration in the form of the Enchantments Utopia Sprawl or Wild Growth is played followed by an early copy of either Enchantress permanent. Perhaps Elvish Spirit Guide is used to put out an Enchantress even before that. This is followed by a number of other relatively cheap enchantments which draw more enchantments or Enchantresses. The enchantments Mirri's Guile and Sterling Grove let the player set up his or her draw too while Elephant Grass and Solitary Confinement keep aggressive creature decks at bay. However, since these will end up in the graveyard at some point, Replenish is used to return them, or other destroyed enchantments to play. Finally the game is won with tokens produced by Sigil of the Empty Throne or perhaps Sacred Mesa spliced by Serra's Sanctum. Words of War may also be used as it can be fueled by the Enchantresses.